feat: add d4r inference engines and Windows parity tooling

Add native K/M/RR inference engines, HIP kernels, replay and validation
harnesses, and Windows DLSS setup and runtime support. Include GPU
profiling tools, build and packaging scripts, platform integration
patches, and implementation documentation.
This commit is contained in:
ayo committed 2026-10-16 08:54:47 -04:00
1 parent 25493b3198
commit 7c5d3c9157
430 files changed
+76191

No files matched your search

+32
View File
@@ -0,0 +1,32 @@
# Parse completed diagnostic records. Empty streams are valid, including games
# that refuse a debugger before initializing the upscaler.
function Get-D4RGameSummary {
param([AllowEmptyString()][string]$Stdout='', [AllowEmptyString()][string]$Stderr='',
[AllowEmptyString()][string]$Debugger='', [int]$Preset=11, [double]$RunSeconds=0,
[bool]$ValidateOutput=$false, $GameCrash=$null)
$gameExit=[regex]::Match($Debugger, 'EXIT code=0x([0-9a-f]+)')
$exitCode=if ($gameExit.Success) { '0x'+$gameExit.Groups[1].Value } else { 'diagnostic_timeout' }
$frames=[regex]::Matches($Stdout, '(?m)^D4R_FRAME cpu_frame_copies=([0-9]+) frame_age=([0-9]+) interop_ngx_ms=([0-9.]+)\r?$')
$checks=[regex]::Matches($Stdout, '(?m)^D4R_OUTPUT_VALIDATION elements=([0-9]+) nan=([0-9]+) inf=([0-9]+) diagnostics_cpu_bytes=8\r?$')
$launches=[regex]::Matches($Stderr, '\[d4r-launch\] kernel="([^"]+)" backend=(native|translated)')
$kernels=@($launches | ForEach-Object { $_.Groups[1].Value+' '+$_.Groups[2].Value } | Group-Object | ForEach-Object {
$parts=$_.Name.Split(' '); @{kernel=$parts[0]; backend=$parts[1]; launches=$_.Count}
})
$capabilities=@([regex]::Matches($Stdout, '(?m)^D4R_CAPABILITIES available=(-?[0-9]+) feature_init=(0x[0-9a-f]+) needs_driver=(-?[0-9]+)\r?$') |
ForEach-Object { $_.Groups[2].Value } | Select-Object -Unique)
$session=if ($frames.Count) { 'completed-dlss-frames' }
elseif ($capabilities -contains '0xbad00004') { 'ngx-feature-not-found' }
elseif ($capabilities.Count -and $capabilities -ne '0x00000001') { 'ngx-capability-failure' }
elseif ($exitCode -eq '0x0') { 'process-exited-without-dlss-frames' }
elseif ($exitCode -eq 'diagnostic_timeout') { 'diagnostic-timeout-without-dlss-frames' }
else { 'process-failed-before-dlss-frames' }
return [ordered]@{exitCode=$exitCode; session=$session; featureInitResults=$capabilities;
runSeconds=$RunSeconds; preset=$Preset; gameCrash=$GameCrash;
nativeLaunches=([regex]::Matches($Stderr, '\[d4r-launch\].*backend=native')).Count;
completedFrames=$frames.Count; outputValidationRequested=$ValidateOutput;
outputGpuChecks=$checks.Count; kernels=$kernels;
nonfiniteOutputs=@($checks | Where-Object { $_.Groups[2].Value -ne '0' -or $_.Groups[3].Value -ne '0' }).Count;
previousFrameOutputs=@($frames | Where-Object { $_.Groups[2].Value -ne '0' }).Count;
cpuImageCopyFrames=@($frames | Where-Object { $_.Groups[1].Value -ne '0' }).Count;
failures=([regex]::Matches($Stderr, 'D4R_[A-Z0-9_]*FAILURE\b')).Count}
}