feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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# Parse completed diagnostic records. Empty streams are valid, including games
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# that refuse a debugger before initializing the upscaler.
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function Get-D4RGameSummary {
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param([AllowEmptyString()][string]$Stdout='', [AllowEmptyString()][string]$Stderr='',
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[AllowEmptyString()][string]$Debugger='', [int]$Preset=11, [double]$RunSeconds=0,
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[bool]$ValidateOutput=$false, $GameCrash=$null)
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$gameExit=[regex]::Match($Debugger, 'EXIT code=0x([0-9a-f]+)')
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$exitCode=if ($gameExit.Success) { '0x'+$gameExit.Groups[1].Value } else { 'diagnostic_timeout' }
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$frames=[regex]::Matches($Stdout, '(?m)^D4R_FRAME cpu_frame_copies=([0-9]+) frame_age=([0-9]+) interop_ngx_ms=([0-9.]+)\r?$')
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$checks=[regex]::Matches($Stdout, '(?m)^D4R_OUTPUT_VALIDATION elements=([0-9]+) nan=([0-9]+) inf=([0-9]+) diagnostics_cpu_bytes=8\r?$')
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$launches=[regex]::Matches($Stderr, '\[d4r-launch\] kernel="([^"]+)" backend=(native|translated)')
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$kernels=@($launches | ForEach-Object { $_.Groups[1].Value+' '+$_.Groups[2].Value } | Group-Object | ForEach-Object {
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$parts=$_.Name.Split(' '); @{kernel=$parts[0]; backend=$parts[1]; launches=$_.Count}
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})
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$capabilities=@([regex]::Matches($Stdout, '(?m)^D4R_CAPABILITIES available=(-?[0-9]+) feature_init=(0x[0-9a-f]+) needs_driver=(-?[0-9]+)\r?$') |
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ForEach-Object { $_.Groups[2].Value } | Select-Object -Unique)
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$session=if ($frames.Count) { 'completed-dlss-frames' }
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elseif ($capabilities -contains '0xbad00004') { 'ngx-feature-not-found' }
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elseif ($capabilities.Count -and $capabilities -ne '0x00000001') { 'ngx-capability-failure' }
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elseif ($exitCode -eq '0x0') { 'process-exited-without-dlss-frames' }
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elseif ($exitCode -eq 'diagnostic_timeout') { 'diagnostic-timeout-without-dlss-frames' }
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else { 'process-failed-before-dlss-frames' }
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return [ordered]@{exitCode=$exitCode; session=$session; featureInitResults=$capabilities;
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runSeconds=$RunSeconds; preset=$Preset; gameCrash=$GameCrash;
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nativeLaunches=([regex]::Matches($Stderr, '\[d4r-launch\].*backend=native')).Count;
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completedFrames=$frames.Count; outputValidationRequested=$ValidateOutput;
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outputGpuChecks=$checks.Count; kernels=$kernels;
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nonfiniteOutputs=@($checks | Where-Object { $_.Groups[2].Value -ne '0' -or $_.Groups[3].Value -ne '0' }).Count;
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previousFrameOutputs=@($frames | Where-Object { $_.Groups[2].Value -ne '0' }).Count;
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cpuImageCopyFrames=@($frames | Where-Object { $_.Groups[1].Value -ne '0' }).Count;
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failures=([regex]::Matches($Stderr, 'D4R_[A-Z0-9_]*FAILURE\b')).Count}
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}
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