feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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@@ -0,0 +1,58 @@
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[CmdletBinding()]
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param([Parameter(Mandatory=$true)][int]$GameProcessId, [Parameter(Mandatory=$true)][string]$OutputPath)
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$ErrorActionPreference = 'Stop'
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Add-Type -AssemblyName System.Drawing
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if (!('D4RWindowCapture' -as [type])) {
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Add-Type @'
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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public static class D4RWindowCapture {
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public delegate bool Callback(IntPtr window, IntPtr data);
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[StructLayout(LayoutKind.Sequential)] public struct Rect { public int Left, Top, Right, Bottom; }
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[DllImport("user32.dll")] public static extern bool EnumWindows(Callback callback, IntPtr data);
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[DllImport("user32.dll")] public static extern uint GetWindowThreadProcessId(IntPtr window, out uint process);
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[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr window, out Rect rect);
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[DllImport("user32.dll",CharSet=CharSet.Unicode)] public static extern int GetWindowText(IntPtr window, StringBuilder text, int count);
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[DllImport("user32.dll")] public static extern bool IsWindowVisible(IntPtr window);
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[DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")] public static extern IntPtr SetThreadDpiAwarenessContext(IntPtr context);
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}
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'@
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}
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$windows = [Collections.Generic.List[object]]::new()
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$previousDpi=[D4RWindowCapture]::SetThreadDpiAwarenessContext([IntPtr](-4))
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try {
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$callback = [D4RWindowCapture+Callback]{ param($window,$data)
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[uint32]$owner = 0
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[void][D4RWindowCapture]::GetWindowThreadProcessId($window,[ref]$owner)
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if ($owner -eq $GameProcessId) {
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$rect = [D4RWindowCapture+Rect]::new()
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[void][D4RWindowCapture]::GetWindowRect($window,[ref]$rect)
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$title = [Text.StringBuilder]::new(512)
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[void][D4RWindowCapture]::GetWindowText($window,$title,512)
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$windows.Add([pscustomobject]@{handle=$window; title=$title.ToString(); visible=[D4RWindowCapture]::IsWindowVisible($window); rect=$rect;
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area=($rect.Right-$rect.Left)*($rect.Bottom-$rect.Top)})
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}
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return $true
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}
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[void][D4RWindowCapture]::EnumWindows($callback,[IntPtr]::Zero)
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$windows | Select-Object handle,title,visible,area | Format-Table
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$chosen = $windows | Where-Object { $_.visible -and $_.area -gt 4096 } | Sort-Object area -Descending | Select-Object -First 1
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if (!$chosen) { throw "No visible game window for PID $GameProcessId" }
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if ([D4RWindowCapture]::GetForegroundWindow() -ne $chosen.handle) {
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throw 'Game window is not foreground; capture refused to avoid including unrelated overlapping windows.'
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}
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$rect = $chosen.rect
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$bitmap = [Drawing.Bitmap]::new($rect.Right-$rect.Left,$rect.Bottom-$rect.Top)
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$graphics = [Drawing.Graphics]::FromImage($bitmap)
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try {
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$graphics.CopyFromScreen($rect.Left,$rect.Top,0,0,$bitmap.Size)
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$bitmap.Save([IO.Path]::GetFullPath($OutputPath),[Drawing.Imaging.ImageFormat]::Png)
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} finally {
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$graphics.Dispose(); $bitmap.Dispose()
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}
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Write-Host "Captured game window: $OutputPath"
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} finally {
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if ($previousDpi -ne [IntPtr]::Zero) { [void][D4RWindowCapture]::SetThreadDpiAwarenessContext($previousDpi) }
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}
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