feat: add d4r inference engines and Windows parity tooling

Add native K/M/RR inference engines, HIP kernels, replay and validation
harnesses, and Windows DLSS setup and runtime support. Include GPU
profiling tools, build and packaging scripts, platform integration
patches, and implementation documentation.
This commit is contained in:
ayo committed 2026-10-16 08:54:47 -04:00
1 parent 25493b3198
commit 7c5d3c9157
430 files changed
+76191

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[CmdletBinding()]
param([ValidateSet('enc0','enc1','enc2','enc3','enc4','dec5','dec4','dec3','dec2','dec1','dec0')]
[string]$Layer='enc1', [string]$HipRoot, [string]$OutputDirectory)
$ErrorActionPreference='Stop'
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if (!$HipRoot) { $HipRoot=Join-Path $repo '.tools/therock-10.2.0a20260929/_rocm_sdk_core' }
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo 'build/native-k-f16-wmma-experimental' }
$OutputDirectory=[IO.Path]::GetFullPath($OutputDirectory)
if ($OutputDirectory -eq [IO.Path]::GetFullPath((Join-Path $repo 'build/native-k-gfx1201'))) {
throw 'Keep the validated baseline separate from this experimental build.'
}
$compiler=Join-Path $HipRoot 'lib/llvm/bin/clang++.exe'
if (!(Test-Path -LiteralPath $compiler)) { $compiler=Join-Path $HipRoot 'bin/clang++.exe' }
if (!(Test-Path -LiteralPath $compiler)) { throw "HIP compiler missing under $HipRoot" }
$name="dltss_pwin_${Layer}_layer"
$source=Join-Path $repo "kernels/k/$name.hip"
$flags=@()
if ((Get-Content -LiteralPath $source -Raw) -match '// d4r-build-flags: ([^\r\n]+)') { $flags=$Matches[1].Trim().Split(' ') }
New-Item -ItemType Directory -Force $OutputDirectory | Out-Null
$object=Join-Path $OutputDirectory "$name.hsaco"
$ErrorActionPreference='Continue'
& $compiler -x hip -std=c++17 --offload-arch=gfx1201 --offload-device-only --no-gpu-bundle-output `
-mno-wavefrontsize64 -nogpuinc -nogpulib -O3 -DD4R_DEVICE_ONLY_MINIMAL `
-DD4R_K_FP16_BASELINE -DD4R_K_F16_WMMA @flags $source -o $object `
> (Join-Path $OutputDirectory "$name.build.stdout.log") 2> (Join-Path $OutputDirectory "$name.build.stderr.log")
$ErrorActionPreference='Stop'
if ($LASTEXITCODE) { throw "Experimental K FP16 WMMA compile failed: $Layer" }
$isa=Join-Path $OutputDirectory "$name.isa.txt"
& (Join-Path (Split-Path $compiler) 'llvm-objdump.exe') --disassemble --mcpu=gfx1201 $object > $isa
if ($LASTEXITCODE -or !(Select-String -LiteralPath $isa -Pattern 'v_wmma_f16_16x16x16_f16')) {
throw 'Packed FP16 WMMA is absent from ISA; no alternative instruction is accepted.'
}
& (Join-Path (Split-Path $compiler) 'llvm-readobj.exe') --notes $object `
> (Join-Path $OutputDirectory "$name.metadata.txt")
if ($LASTEXITCODE) { throw 'Native object metadata extraction failed.' }
@{layer=$Layer; architecture='gfx1201'; experimental=$true; numericalValidation='pending';
compiler=$compiler; sha256=(Get-FileHash -LiteralPath $object -Algorithm SHA256).Hash} |
ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory "$name.build-info.json") -Encoding UTF8
Write-Host "Compiled experimental gfx1201 packed FP16 WMMA: $Layer. Validate before selecting another layer."
# This script does not generate an override manifest or install into the game.