feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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@@ -0,0 +1,47 @@
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[CmdletBinding()]
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param(
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[string]$HipRoot = $env:HIP_PATH,
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[ValidateSet('gfx1100','gfx1101','gfx1102','gfx1103','gfx1150','gfx1151','gfx1152','gfx1153','gfx1154','gfx1200','gfx1201')]
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[string]$GpuArch = 'gfx1101',
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[int]$Parallel = [Math]::Max(1, [Environment]::ProcessorCount - 1)
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)
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$ErrorActionPreference = 'Stop'
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$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$HipRoot) { throw 'Pass -HipRoot or set HIP_PATH to the Windows HIP SDK root.' }
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$HipRoot = [IO.Path]::GetFullPath($HipRoot)
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if (!(Test-Path -LiteralPath (Join-Path $HipRoot 'include/hip/hip_runtime_api.h'))) {
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throw "HIP headers not found under $HipRoot"
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}
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& (Join-Path $PSScriptRoot 'setup-native-engine.ps1')
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if ($LASTEXITCODE) { throw "Native engine dependency setup failed: $LASTEXITCODE" }
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$tools = Join-Path $repo '.tools'
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$cmake = Join-Path $tools 'python/cmake/data/bin/cmake.exe'
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$ninja = Join-Path $tools 'python/ninja/data/bin/ninja.exe'
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if (!(Test-Path -LiteralPath $cmake)) { $cmake = Join-Path $tools 'python/bin/cmake.exe' }
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if (!(Test-Path -LiteralPath $ninja)) { $ninja = Join-Path $tools 'python/bin/ninja.exe' }
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if (!(Test-Path -LiteralPath $cmake) -or !(Test-Path -LiteralPath $ninja)) {
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throw 'Pinned CMake/Ninja missing. Run scripts/windows/setup-windows-tools.ps1 first.'
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}
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$toolchain = Join-Path $tools 'llvm-mingw-20260922-ucrt-x86_64/bin'
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$cCompiler = Join-Path $toolchain 'x86_64-w64-mingw32-clang.exe'
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$cxxCompiler = Join-Path $toolchain 'x86_64-w64-mingw32-clang++.exe'
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if (!(Test-Path -LiteralPath $cCompiler) -or !(Test-Path -LiteralPath $cxxCompiler)) {
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throw 'Pinned llvm-mingw compiler missing. Run scripts/windows/setup-windows-tools.ps1 first.'
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}
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$oldPath = $env:PATH
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$env:PATH = "$toolchain;$oldPath"
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try {
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$build = Join-Path $repo "build/native-engine-windows-$GpuArch"
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$headers = Join-Path $tools 'Vulkan-Headers-v1.4.341'
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$volk = Join-Path $tools 'volk'
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& $cmake --fresh -S $repo -B $build -G Ninja "-DCMAKE_MAKE_PROGRAM=$ninja" `
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"-DCMAKE_C_COMPILER=$cCompiler" "-DCMAKE_CXX_COMPILER=$cxxCompiler" `
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"-DD4R_HIP_ROOT=$HipRoot" "-DD4R_GPU_ARCH=$GpuArch" `
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'-DD4R_BUILD_NATIVE_ENGINE=ON' "-DD4R_VULKAN_HEADERS_ROOT=$headers" "-DD4R_VOLK_ROOT=$volk" `
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"-DD4R_MINHOOK_ROOT=$(Join-Path $repo 'external/MinHook')"
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if ($LASTEXITCODE) { throw "Native engine configure failed: $LASTEXITCODE" }
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& $cmake --build $build --target d4r_engine_k d4r_engine_m d4r_engine_rr --parallel $Parallel
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if ($LASTEXITCODE) { throw "Native engine build failed: $LASTEXITCODE" }
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} finally { $env:PATH = $oldPath }
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Write-Host "Built native runners in ${build}: d4r-k.exe, d4r-m.exe, d4r-rr.exe."
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