feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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#!/usr/bin/env bash
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set -euo pipefail
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# Stages the pieces a Proton game needs under D4R_RUNTIME_DIR
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# (default ~/.local/share/d4r-dlss):
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# bin/nvcuda.dll Wine CUDA bridge (ELF builtin, preloaded by path by the shim)
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# bin/d4r_nvngx.dll D3D12-to-CUDA NGX core shim (OptiScaler NvngxPath target)
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# ngx/_nvngx.dll official NGX core
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# dlss/nvngx_dlss.dll official DLSS SR feature DLL (also copied into bin/)
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# usage: install_d4r_runtime.sh PATH_TO_NGX_CORE_DLL PATH_TO_NVNGX_DLSS_DLL
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if [[ $# -ne 2 ]]; then
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printf 'usage: %s PATH_TO_NGX_CORE_DLL PATH_TO_NVNGX_DLSS_DLL\n' "$0" >&2
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exit 2
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fi
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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RUNTIME="${D4R_RUNTIME_DIR:-$HOME/.local/share/d4r-dlss}"
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"$ROOT/scripts/build_d4r_nvngx_shim.sh"
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"$ROOT/scripts/build_wine_nvcuda_bridge.sh"
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mkdir -p "$RUNTIME/bin" "$RUNTIME/ngx" "$RUNTIME/dlss"
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cp -f "$ROOT/build/wine-nvcuda/x86_64-unix/nvcuda.dll.so" "$RUNTIME/bin/nvcuda.dll"
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cp -f "$ROOT/build/d4r_nvngx.dll" "$RUNTIME/bin/d4r_nvngx.dll"
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copy_unless_same() { [[ "$(realpath "$1")" == "$(realpath -m "$2")" ]] || cp -f "$1" "$2"; }
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copy_unless_same "$1" "$RUNTIME/ngx/_nvngx.dll"
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copy_unless_same "$2" "$RUNTIME/dlss/nvngx_dlss.dll"
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# The NGX core's CUDA init ignores the feature search paths it is given and
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# scans the directory of the module that calls it, i.e. the shim's.
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cp -f "$RUNTIME/dlss/nvngx_dlss.dll" "$RUNTIME/bin/nvngx_dlss.dll"
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sha256sum "$RUNTIME"/ngx/_nvngx.dll "$RUNTIME"/dlss/nvngx_dlss.dll
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printf 'Installed d4r runtime in %s\n' "$RUNTIME"
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