feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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#!/usr/bin/env bash
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set -euo pipefail
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# One-command launch: runs the game configured in d4r.ini's [Launch] section with all d4r settings
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# from the same file (see config/d4r.ini.default). Extra arguments go to the game.
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# D4R_CONFIG=/path/to/other.ini scripts/d4r_play.sh
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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mapfile -t LAUNCH < <(python3 "$ROOT/scripts/d4r_config.py" --launch) || exit 2
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[[ ${#LAUNCH[@]} -eq 3 ]] || exit 2
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exec "$ROOT/scripts/run_game_d4r_optiscaler_proton.sh" "${LAUNCH[0]}" "${LAUNCH[1]}" "${LAUNCH[2]}" "$@"
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