feat: add d4r inference engines and Windows parity tooling

Add native K/M/RR inference engines, HIP kernels, replay and validation
harnesses, and Windows DLSS setup and runtime support. Include GPU
profiling tools, build and packaging scripts, platform integration
patches, and implementation documentation.
This commit is contained in:
ayo committed 2026-10-16 08:54:47 -04:00
1 parent 25493b3198
commit 7c5d3c9157
430 files changed
+76191

No files matched your search

+30
View File
@@ -0,0 +1,30 @@
#!/usr/bin/env bash
set -euo pipefail
# Builds vkd3d-proton with patches/vkd3d-proton/ applied (split command lists
# for the shim's same-frame DLSS, D4R_SHIM_SPLIT_FRAME) into OUT_DIR, which
# the game launcher takes as D4R_VKD3D_DIR.
# usage: build_vkd3d_proton_d4r.sh OUT_DIR
# Env: VKD3D_PROTON_SRC (clone, default ~/.cache/d4r-vkd3d-proton),
# VKD3D_PROTON_COMMIT (default 3dfc6f07, the base GE-Proton11-3 ships).
if [[ $# -ne 1 ]]; then
printf 'usage: %s OUT_DIR\n' "$0" >&2
exit 2
fi
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
OUT="$(realpath -m "$1")"
SRC="${VKD3D_PROTON_SRC:-$HOME/.cache/d4r-vkd3d-proton}"
COMMIT="${VKD3D_PROTON_COMMIT:-3dfc6f07}"
BUILD="$SRC-build"
[[ -d "$SRC/.git" ]] || git clone https://github.com/HansKristian-Work/vkd3d-proton.git "$SRC"
# -f: the clone is a build cache; the patch is reapplied below.
git -C "$SRC" checkout -q -f -B d4r-split "$COMMIT"
git -C "$SRC" submodule update --init --recursive -q
git -C "$SRC" apply "$ROOT"/patches/vkd3d-proton/*.patch
[[ -d "$BUILD" ]] || meson setup --cross-file "$SRC/build-win64.txt" --buildtype release -Denable_tests=false "$BUILD" "$SRC"
ninja -C "$BUILD"
mkdir -p "$OUT"
x86_64-w64-mingw32-strip -o "$OUT/d3d12.dll" "$BUILD/libs/d3d12/d3d12.dll"
x86_64-w64-mingw32-strip -o "$OUT/d3d12core.dll" "$BUILD/libs/d3d12core/d3d12core.dll"
printf 'Built %s/d3d12.dll and d3d12core.dll\n' "$OUT"