feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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@@ -0,0 +1,37 @@
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From 09488c47855aadbf85f68ab8c72c0f3ac5f915e9 Mon Sep 17 00:00:00 2001
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From: Codex <codex@localhost>
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Date: Thu, 1 Oct 2026 17:01:32 +0300
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Subject: [PATCH] Preserve legacy ProjectID initialization in the external
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backend
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---
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OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp | 6 ++++++
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1 file changed, 6 insertions(+)
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diff --git a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
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index 89c9ba8..1f723f1 100644
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--- a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
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+++ b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
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@@ -313,6 +313,8 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_ProjectID(const char* InProj
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if (result == NVSDK_NGX_Result_Success)
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NVNGXProxy::SetDx12Inited(true);
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+ else if (State::Instance().dlssExternalBackend)
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+ return result;
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}
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}
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@@ -343,6 +345,10 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_with_ProjectID(
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{
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LOG_FUNC();
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+ if (State::Instance().dlssExternalBackend)
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+ return NVSDK_NGX_D3D12_Init_ProjectID(InProjectId, InEngineType, InEngineVersion,
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+ InApplicationDataPath, InDevice, InSDKVersion, InFeatureInfo);
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+
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LOG_INFO("InProjectId: {0}", InProjectId);
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LOG_INFO("InEngineType: {0}", (int) InEngineType);
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LOG_INFO("InEngineVersion: {0}", InEngineVersion);
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--
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2.55.0.windows.5
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