feat: add d4r inference engines and Windows parity tooling

Add native K/M/RR inference engines, HIP kernels, replay and validation
harnesses, and Windows DLSS setup and runtime support. Include GPU
profiling tools, build and packaging scripts, platform integration
patches, and implementation documentation.
This commit is contained in:
ayo committed 2026-10-16 08:54:47 -04:00
1 parent 25493b3198
commit 7c5d3c9157
430 files changed
+76191

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@@ -0,0 +1,37 @@
From 09488c47855aadbf85f68ab8c72c0f3ac5f915e9 Mon Sep 17 00:00:00 2001
From: Codex <codex@localhost>
Date: Thu, 1 Oct 2026 17:01:32 +0300
Subject: [PATCH] Preserve legacy ProjectID initialization in the external
backend
---
OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
index 89c9ba8..1f723f1 100644
--- a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
+++ b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
@@ -313,6 +313,8 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_ProjectID(const char* InProj
if (result == NVSDK_NGX_Result_Success)
NVNGXProxy::SetDx12Inited(true);
+ else if (State::Instance().dlssExternalBackend)
+ return result;
}
}
@@ -343,6 +345,10 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_with_ProjectID(
{
LOG_FUNC();
+ if (State::Instance().dlssExternalBackend)
+ return NVSDK_NGX_D3D12_Init_ProjectID(InProjectId, InEngineType, InEngineVersion,
+ InApplicationDataPath, InDevice, InSDKVersion, InFeatureInfo);
+
LOG_INFO("InProjectId: {0}", InProjectId);
LOG_INFO("InEngineType: {0}", (int) InEngineType);
LOG_INFO("InEngineVersion: {0}", InEngineVersion);
--
2.55.0.windows.5