feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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// CU mode: the waves of a window share one L0 cache (1-6% faster here; slower in the wide layers)
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// op_imgt / uniform wave index: 0.6-6% slower here (paired gfx1200 replay), old address form kept
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// d4r-build-flags: -mcumode -DPWIN_NO_IMGT -DPWIN_PLAIN_WV
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#define PWIN_F32ACC
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#ifndef D4R_K_POS_MT
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#define D4R_K_POS_MT 2
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#elif !defined(__GFX12__) || !defined(D4R_K_FP16_BASELINE)
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#error "experimental position token tiling requires gfx12 strict K baseline"
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#endif
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// Reuse V across the window's waves. Paired gfx1201 replays retain every half
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// code and reduce enc0 time by about 5%; gfx11 and arithmetic experiments keep
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// their previous path. D4R_K_PRIVATE_V supplies the original A/B control.
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#if defined(__GFX12__) && defined(D4R_K_FP16_BASELINE) && !defined(D4R_K_PRIVATE_V) && \
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!defined(D4R_K_PACKED_ACC) && !defined(D4R_K_F16_WMMA)
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#ifndef POS_VSHARE
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#define POS_VSHARE
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#endif
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#endif
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#include "pwin_pos.h"
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POS_ENCODER(dltss_pwin_enc0_layer, 2, 32, 64, 16, D4R_K_POS_MT)
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