Windows: DLSS watermark off, check script, 310.7.0 pair, shorter docs
- Set Disable.Watermark on the game path (the Linux shim already does); [DLSS] ShowWatermark = true keeps NVIDIA's stamp. - Always write d4r\d4r_nvngx.log in player mode. It was skipped when the launcher gave the game a valid stderr pipe, e.g. Steam. - Accept NVIDIA's 310.7.0 + _nvngx 32.0.15.9636 as "less tested" pins. Native kernels are still gated by PTX identity, so a different DLL falls back to translated kernels. - Add d4r-check.ps1 (ok/MISSING/note lines with a fix for each; -Report writes a bug-report ZIP) with 15 fixture tests. - package-windows-release.ps1: -Architectures subset, ships the check script, GPU registry and one GPU-query tool. - Add a shorter WINDOWS_README.txt; trim README's Windows section and merge in the RX 9060 XT / distributor-DLL notes. - Diagnostic probe accepts preset 12 (L). Tested on RX 7700 XT without a game: loader and shim start-up, K and M synthetic NGX frames with both DLL pairs (finite output, native kernels used). Not tested in a game.
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@@ -202,8 +202,8 @@ struct Args {
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else if (key == "--preset") {
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size_t end = 0;
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preset = static_cast<unsigned>(std::stoul(value, &end));
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if (end != value.size() || (preset != 5 && preset != 11 && preset != 13))
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throw std::runtime_error("preset must be 5 (E), 11 (K) or 13 (M)");
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if (end != value.size() || (preset != 5 && preset != 11 && preset != 12 && preset != 13))
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throw std::runtime_error("preset must be 5 (E), 11 (K), 12 (L) or 13 (M)");
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}
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else if (key == "--fixture-dir") fixture_dir = value;
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else if (key == "--benchmark-module") benchmark_module = value;
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