Cache D3D12 recording lookups without retaining game resources

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Codex committed 2026-10-01 20:23:08 +03:00
1 parent 73ee2e5ecc
commit 74aad12938
10 files changed
+268 -13

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+20 -1
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@@ -1,7 +1,8 @@
[CmdletBinding()]
param(
[string]$PackageRoot, [string]$DiagnosticRoot, [string]$OptiScalerRoot,
[string]$ZludaRoot, [string]$HipRoot, [string]$KernelKRoot, [string]$KernelMRoot
[string]$ZludaRoot, [string]$HipRoot, [string]$KernelKRoot, [string]$KernelMRoot,
[string]$ArchivePath
)
$ErrorActionPreference = 'Stop'
$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
@@ -76,3 +77,21 @@ if (Get-ChildItem -LiteralPath $PackageRoot -Recurse -File | Where-Object { $_.N
throw 'Proprietary NVIDIA binaries must not be in the package.'
}
Write-Host "Windows game development package: $PackageRoot (NVIDIA DLLs excluded)"
if ($ArchivePath) {
$ArchivePath=[IO.Path]::GetFullPath($ArchivePath)
if ($ArchivePath.StartsWith($PackageRoot+'\',[StringComparison]::OrdinalIgnoreCase)) { throw 'Place the ZIP outside the package directory.' }
Add-Type -AssemblyName System.IO.Compression,System.IO.Compression.FileSystem
New-Item -ItemType Directory -Force (Split-Path $ArchivePath) | Out-Null
$stream=[IO.File]::Open($ArchivePath,[IO.FileMode]::Create,[IO.FileAccess]::ReadWrite,[IO.FileShare]::None)
$archive=$null
try {
$archive=[IO.Compression.ZipArchive]::new($stream,[IO.Compression.ZipArchiveMode]::Create)
# Never archive caches, results, private texture outputs or a local DLL
# merely because it happens to be somewhere under PackageRoot.
foreach ($relative in @($stagedFiles)+@('package.json')) {
[void][IO.Compression.ZipFileExtensions]::CreateEntryFromFile($archive,
(Join-Path $PackageRoot $relative),$relative.Replace('\','/'),[IO.Compression.CompressionLevel]::Optimal)
}
} finally { if ($archive) { $archive.Dispose() }; $stream.Dispose() }
Write-Host "Public package archive: $ArchivePath"
}