Cache D3D12 recording lookups without retaining game resources
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@@ -138,5 +138,39 @@ The installer accepts them with `-LocalTextureKernels` only after validation,
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checking the exact DLL identity, object and manifest hashes. M retains its
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independently validated FP16-equivalent baseline.
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The following no-debugger K/4K run completes 9982 frames and 9982 finite GPU
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scans. Kernel event profiling is disabled; the validated private output tail
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executes natively. The user reports 43-47 FPS. Mean NGX recording interval is
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21.867 ms. No backend failure, CPU image copy or previous-frame output occurs.
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Random one-in-64 hook samples then identify contention in the shared routing
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table used by every intercepted D3D12 command. Per-thread weak lookup caches
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now bypass that table on repeated calls to a list. Table mutations invalidate
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cache generations; Reset/address reuse cannot route to a previous suffix, and
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thread caches do not retain game resources. The per-list and submission locks
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remain. A GPU regression resets and re-splits the exact same list with changed
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root constants twice per iteration, checking both prefix and suffix results.
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| Sampled command-hook access | Shared table | Per-thread weak cache |
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| --- | ---: | ---: |
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| Busiest recording thread, mean us/call | 0.203 | 0.066 |
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| Estimated access + capture across threads, ms/s | 977.528 | 233.606 |
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The latter estimate includes lock waits summed across concurrently running
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threads, not CPU execution time or serial frame latency. The two game runs
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have different thread populations (31 versus 29); there is no identical frame
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trace. Generated forwarding methods have separate driver/capture markers;
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special-case hooks contribute access samples but lack those body markers.
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With the cache, 4770 complete K/4K frames and finite GPU scans pass, with zero
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backend failures, CPU image copies or previous-frame output. Median NGX
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recording interval is 19.473 ms. The user reports 49-51 FPS and 53% GPU usage
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in the previously measured scene. These user readings are separate from the
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sampled hook estimates and do not establish isolated WMMA utilization.
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All sixteen CTest gates pass, including 64 same-object Reset/split checks in
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each physical command-backend test and the software indirect-root regression.
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Use `-ProfileCommandHooks -ProfileStages` to collect samples; the sampler is
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disabled for ordinary play.
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References: [HIP events](https://rocmdocs.amd.com/projects/HIP/en/develop/doxygen/html/group___event.html),
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[HIP occupancy API](https://rocm.docs.amd.com/projects/HIP/en/latest/doxygen/html/group___occupancy.html).
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