Cache D3D12 recording lookups without retaining game resources
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@@ -53,6 +53,8 @@ command-list split/replay, submitted state publication and suffix completion.
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The recording interval measures NGX calls on the recording thread, not Present.
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`-ProfileKernels` enables synchronizing HIP-event kernel profiling and changes
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frame scheduling; use it separately from a production FPS measurement.
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`-ProfileCommandHooks` samples one in 64 D3D12 interceptions to distinguish
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tracking/lock waits from driver calls. It is disabled in ordinary runs.
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The runner drains stdout/stderr concurrently as raw bytes; the earlier
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line-oriented PowerShell collector imposed large per-frame delays. The optional
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ZLUDA kernel profiler is for diagnostics only. Measurements and reproduction
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