Validate native Windows DLSS output on GPU and record actual M gameplay

This commit is contained in:
Codex committed 2026-10-01 17:54:24 +03:00
1 parent 5d33bddcd0
commit 74395b6aef
9 files changed
+119 -13

No files matched your search

+15 -2
View File
@@ -7,6 +7,7 @@ param(
[int]$RunSeconds = 0,
[string]$DiagnosticResolution,
[string]$CacheDirectory = $env:ZLUDA_CACHE_DIR,
[switch]$ValidateOutput,
[string[]]$GameArguments = @('-dx12','-windowed','-ResX=1280','-ResY=720'),
[string]$OutputDirectory
)
@@ -132,6 +133,7 @@ $settings = @{
ZLUDA_CACHE_DIR=$CacheDirectory; PATH=((GamePath 'd4r/hip/bin') + ';' + (GamePath 'd4r/zluda') + ';' + $env:PATH)
}
$old = @{}; $process = $null; $originalSettings = @()
if ($ValidateOutput) { $settings['D4R_VALIDATE_OUTPUT']='1' }
try {
if ($DiagnosticResolution) {
if ([IO.Path]::GetFileName($GameExe) -ne 'SHProto-Win64-Shipping.exe' -or $DiagnosticResolution -notmatch '^([0-9]{3,4})x([0-9]{3,4})$') { throw 'DiagnosticResolution currently supports Silent Hill 2 only; use e.g. 1280x720.' }
@@ -179,11 +181,22 @@ try {
$stdout = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stdout.log') -Raw
$debugger = Get-Content -LiteralPath (Join-Path $OutputDirectory 'debugger.log') -Raw
$gameExit = [regex]::Match($debugger, 'EXIT code=0x([0-9a-f]+)')
# A bounded stop can interrupt the last printf; count only complete records.
$frames = [regex]::Matches($stdout, '(?m)^D4R_FRAME cpu_frame_copies=([0-9]+) frame_age=([0-9]+) interop_ngx_ms=([0-9.]+)\r?$')
$checks = [regex]::Matches($stdout, '(?m)^D4R_OUTPUT_VALIDATION elements=([0-9]+) nan=([0-9]+) inf=([0-9]+) diagnostics_cpu_bytes=8\r?$')
$nonfinite = @($checks | Where-Object { $_.Groups[2].Value -ne '0' -or $_.Groups[3].Value -ne '0' }).Count
$launches = [regex]::Matches($stderr, '\[d4r-launch\] kernel="([^"]+)" backend=(native|translated)')
$kernels = @($launches | ForEach-Object { $_.Groups[1].Value + ' ' + $_.Groups[2].Value } | Group-Object | ForEach-Object {
$parts=$_.Name.Split(' '); @{kernel=$parts[0]; backend=$parts[1]; launches=$_.Count}
})
@{exitCode=$(if ($gameExit.Success) { '0x' + $gameExit.Groups[1].Value } else { 'diagnostic_timeout' }); runSeconds=$timer.Elapsed.TotalSeconds; preset=$Preset;
nativeLaunches=([regex]::Matches($stderr, '\[d4r-launch\].*backend=native')).Count;
completedFrames=([regex]::Matches($stdout, 'D4R_FRAME ')).Count;
completedFrames=$frames.Count; outputValidationRequested=[bool]$ValidateOutput;
outputGpuChecks=$checks.Count; nonfiniteOutputs=$nonfinite; kernels=$kernels;
previousFrameOutputs=@($frames | Where-Object { $_.Groups[2].Value -ne '0' }).Count;
cpuImageCopyFrames=@($frames | Where-Object { $_.Groups[1].Value -ne '0' }).Count;
failures=([regex]::Matches($stderr, 'D4R_WINDOWS_FAILURE|D4R_COMMAND_FAILURE')).Count} |
ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
ConvertTo-Json -Depth 6 | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
Compress-Archive -LiteralPath $OutputDirectory -DestinationPath ($OutputDirectory + '.zip') -Force
Write-Host "Game diagnostic bundle: $OutputDirectory.zip"
} finally {