Validate native Windows DLSS output on GPU and record actual M gameplay

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Codex committed 2026-10-01 17:54:24 +03:00
1 parent 5d33bddcd0
commit 74395b6aef
9 files changed
+119 -13

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@@ -15,10 +15,13 @@ public static class D4RWindowCapture {
[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr window, out Rect rect);
[DllImport("user32.dll",CharSet=CharSet.Unicode)] public static extern int GetWindowText(IntPtr window, StringBuilder text, int count);
[DllImport("user32.dll")] public static extern bool IsWindowVisible(IntPtr window);
[DllImport("user32.dll")] public static extern IntPtr SetThreadDpiAwarenessContext(IntPtr context);
}
'@
}
$windows = [Collections.Generic.List[object]]::new()
$previousDpi=[D4RWindowCapture]::SetThreadDpiAwarenessContext([IntPtr](-4))
try {
$callback = [D4RWindowCapture+Callback]{ param($window,$data)
[uint32]$owner = 0
[void][D4RWindowCapture]::GetWindowThreadProcessId($window,[ref]$owner)
@@ -42,5 +45,10 @@ $graphics = [Drawing.Graphics]::FromImage($bitmap)
try {
$graphics.CopyFromScreen($rect.Left,$rect.Top,0,0,$bitmap.Size)
$bitmap.Save([IO.Path]::GetFullPath($OutputPath),[Drawing.Imaging.ImageFormat]::Png)
} finally { $graphics.Dispose(); $bitmap.Dispose() }
} finally {
$graphics.Dispose(); $bitmap.Dispose()
}
Write-Host "Captured game window: $OutputPath"
} finally {
if ($previousDpi -ne [IntPtr]::Zero) { [void][D4RWindowCapture]::SetThreadDpiAwarenessContext($previousDpi) }
}