Validate native Windows DLSS output on GPU and record actual M gameplay
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@@ -17,8 +17,12 @@ output match the FP16 baseline exactly after resource-format quantisation.
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The build incorporates upstream RDNA4 commit `dbef4b2`. Patched OptiScaler now
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passes standalone K/M native-network tests with exact RGB agreement against
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the direct-d4r baseline; see [the source patch](patches/optiscaler/README.md).
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Game integration and performance profiling remain in progress; no game support is
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claimed yet. See [build instructions and hardware results](docs/windows-rdna4-port.md).
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Silent Hill 2 now renders K through the native Windows backend; M also renders
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a saved gameplay level with GPU output NaN/Inf checks. Startup depth/stencil
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and swap-chain lifetime issues found in the game have regression checks.
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Performance and wider resolution coverage remain in progress. See
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[the reversible game package](docs/windows-game.md) and
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[build instructions and hardware results](docs/windows-rdna4-port.md).
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See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.
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