Measure Windows submission costs and validate faster private K output stores
This commit is contained in:
1 parent
d556747bad
commit
73ee2e5ecc
14 files changed
+453
-24
No files matched your search
@@ -0,0 +1,15 @@
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[Parameter(Mandatory=$true)][string]$DlssDll,
|
||||
[string]$Kernel = 'hiluma_engine_output_depthinv_mvlo_hdr_max_v2_rel',
|
||||
[string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2',
|
||||
[string]$ZludaRoot,
|
||||
[string]$OutputDirectory
|
||||
)
|
||||
$ErrorActionPreference='Stop'
|
||||
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
|
||||
if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-profile' }
|
||||
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo 'build/private-textures-gfx1201' }
|
||||
& python (Join-Path $repo 'tools/windows/build_native_texture.py') --dlss-dll $DlssDll --hip-root $HipRoot `
|
||||
--zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory
|
||||
if ($LASTEXITCODE) { throw "Native texture build failed ($LASTEXITCODE); inspect the output work directory." }
|
||||
Reference in new issue
Block a user