Clear windows branch; preserve previous contents in win-old

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ayo committed 2026-10-16 05:20:08 -04:00
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#include "d3d12_external.h"
#include <dxgi1_6.h>
#include <d3dcompiler.h>
#include <d3d12sdklayers.h>
#include <array>
using namespace d4r::diag;
using namespace d4r::win;
#if defined(D4R_DIAGNOSTIC_AGILITY)
extern "C" {
__declspec(dllexport) extern const UINT D3D12SDKVersion = 619;
__declspec(dllexport) extern const char* D3D12SDKPath = ".\\debug-d3d12\\";
}
#endif
namespace {
constexpr unsigned count = 256, bytes = count * sizeof(uint32_t), seed = 0x12345;
void messages(ID3D12Device* device) {
ComPtr<ID3D12InfoQueue> info;
if (FAILED(device->QueryInterface(IID_PPV_ARGS(info.GetAddressOf())))) return;
for (UINT64 i = 0; i < info->GetNumStoredMessagesAllowedByRetrievalFilter(); ++i) {
SIZE_T size = 0; (void)info->GetMessage(i, nullptr, &size);
std::vector<uint8_t> buffer(size);
auto* value = reinterpret_cast<D3D12_MESSAGE*>(buffer.data());
if (SUCCEEDED(info->GetMessage(i, value, &size)))
std::fprintf(stderr, "D3D12_VALIDATION severity=%u id=%u %s\n", unsigned(value->Severity), unsigned(value->ID), value->pDescription);
}
info->ClearStoredMessages();
}
void drain(ID3D12Device* device, ID3D12CommandQueue* queue) {
ComPtr<ID3D12Fence> fence; dx(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(fence.GetAddressOf())), "Probe fence");
Handle event; event.value = CreateEventW(nullptr, FALSE, FALSE, nullptr);
if (!event.value) throw std::runtime_error("Probe event");
dx(queue->Signal(fence.Get(), 1), "Probe signal");
if (fence->GetCompletedValue() < 1) {
dx(fence->SetEventOnCompletion(1, event.value), "Probe fence event");
if (WaitForSingleObject(event.value, 30000) != WAIT_OBJECT_0) throw std::runtime_error("Probe GPU timeout");
}
}
struct NativeList {
ComPtr<ID3D12CommandAllocator> allocator;
ComPtr<ID3D12GraphicsCommandList> list;
explicit NativeList(ID3D12Device* device, ID3D12PipelineState* initial = nullptr) {
dx(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(allocator.GetAddressOf())), "Probe allocator");
dx(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, allocator.Get(), initial, IID_PPV_ARGS(list.GetAddressOf())), "Probe command list");
}
void submit(ID3D12Device* device, ID3D12CommandQueue* queue) {
dx(list->Close(), "Close probe list"); ID3D12CommandList* lists[] = {list.Get()};
queue->ExecuteCommandLists(1, lists); drain(device, queue);
}
};
ComPtr<ID3D12Resource> output_buffer(ID3D12Device* device) {
D3D12_HEAP_PROPERTIES heap{}; heap.Type = D3D12_HEAP_TYPE_DEFAULT; heap.CreationNodeMask = heap.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC desc{}; desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Width = bytes;
desc.Height = desc.DepthOrArraySize = desc.MipLevels = desc.SampleDesc.Count = 1;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
ComPtr<ID3D12Resource> result;
dx(device->CreateCommittedResource(&heap, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
nullptr, IID_PPV_ARGS(result.GetAddressOf())), "Probe UAV");
return result;
}
void upload(ID3D12Resource* buffer, uint32_t multiplier, uint32_t addend) {
void* data = nullptr; D3D12_RANGE noRead{}; dx(buffer->Map(0, &noRead, &data), "Probe upload map");
auto* values = static_cast<uint32_t*>(data);
for (unsigned i = 0; i < count; ++i) values[i] = i * multiplier + addend;
buffer->Unmap(0, nullptr);
}
bool verify(ID3D12Resource* buffer, uint32_t multiplier, uint32_t addend, uint32_t root_seed = seed) {
void* data = nullptr; D3D12_RANGE range{0, bytes}; dx(buffer->Map(0, &range, &data), "Probe verification map");
const auto* values = static_cast<const uint32_t*>(data);
bool passed = true;
for (unsigned i = 0; i < count; ++i) if (values[i] != i * multiplier + addend + root_seed) {
std::fprintf(stderr, "COMMAND_DIFFERENT index=%u expected=%u actual=%u\n", i, i * multiplier + addend + root_seed, values[i]);
passed = false; break;
}
D3D12_RANGE noWrite{}; buffer->Unmap(0, &noWrite); return passed;
}
struct Callback {
ID3D12Device* device;
ID3D12Resource* input;
ID3D12Resource* output;
ID3D12Resource* replacement;
ID3D12Resource* readback;
uint32_t expected_seed = seed;
bool prefix_verified = false;
uint32_t expected_multiplier = 17, expected_addend = 10;
};
void WINAPI boundary(ID3D12CommandQueue* queue, void* context) {
auto& callback = *static_cast<Callback*>(context);
NativeList list(callback.device);
transition(list.list.Get(), callback.output, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
list.list->CopyResource(callback.readback, callback.output);
transition(list.list.Get(), callback.output, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition(list.list.Get(), callback.input, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
list.list->CopyResource(callback.input, callback.replacement);
transition(list.list.Get(), callback.input, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
list.submit(callback.device, queue);
callback.prefix_verified = verify(callback.readback, callback.expected_multiplier,
callback.expected_addend, callback.expected_seed);
}
}
int main(int argc, char** argv) {
start();
ComPtr<ID3D12Device> device;
std::unique_ptr<Library> debug_layers;
try {
Args args(argc, argv);
if (args.module.empty()) throw std::runtime_error("--module d4r_nvngx.dll is required; NVIDIA DLLs are not needed");
if (std::getenv("D4R_COMMAND_DEBUG_SDK")) {
wchar_t exe[32768]{}; GetModuleFileNameW(nullptr, exe, 32768);
debug_layers = std::make_unique<Library>(std::filesystem::path(exe).parent_path() / L"debug-d3d12/d3d12SDKLayers.dll");
ComPtr<ID3D12Debug> debug;
auto get_interface = reinterpret_cast<decltype(&D3D12GetInterface)>(GetProcAddress(GetModuleHandleW(L"d3d12.dll"), "D3D12GetInterface"));
if (!get_interface) throw std::runtime_error("D3D12GetInterface is unavailable");
dx(get_interface(CLSID_D3D12Debug, IID_PPV_ARGS(debug.GetAddressOf())), "Diagnostic debug layer(public CLSID)");
debug->EnableDebugLayer();
}
ComPtr<ID3D12DeviceRemovedExtendedDataSettings> dred_settings;
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(dred_settings.GetAddressOf())))) {
dred_settings->SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT_FORCED_ON);
dred_settings->SetPageFaultEnablement(D3D12_DRED_ENABLEMENT_FORCED_ON);
}
std::unique_ptr<HipApi> hip;
hipDeviceProp_t props{};
const bool no_hip = std::getenv("D4R_COMMAND_PROBE_NO_HIP") != nullptr;
if (!no_hip) { hip = std::make_unique<HipApi>(args.hip_root); hip->select_architecture(args.device, props); }
ComPtr<IDXGIFactory4> factory; dx(CreateDXGIFactory1(IID_PPV_ARGS(factory.GetAddressOf())), "Probe DXGI");
ComPtr<IDXGIAdapter1> adapter;
for (UINT i = 0; ; ++i) {
dx(factory->EnumAdapters1(i, adapter.ReleaseAndGetAddressOf()), "Probe adapter");
DXGI_ADAPTER_DESC1 desc{}; dx(adapter->GetDesc1(&desc), "Probe adapter desc");
if (no_hip ? desc.VendorId == 0x1002 : !std::memcmp(&desc.AdapterLuid, props.luid, sizeof(LUID))) break;
}
if (std::getenv("D4R_COMMAND_PROBE_WARP")) {
dx(factory->EnumWarpAdapter(IID_PPV_ARGS(adapter.ReleaseAndGetAddressOf())), "Probe WARP adapter");
}
dx(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_12_0, IID_PPV_ARGS(device.GetAddressOf())), "Probe D3D12");
ComPtr<ID3D12CommandQueue> queue;
D3D12_COMMAND_QUEUE_DESC qd{}; qd.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
dx(device->CreateCommandQueue(&qd, IID_PPV_ARGS(queue.GetAddressOf())), "Probe queue");
wchar_t system[32768]{}; if (!GetSystemDirectoryW(system, 32768)) throw std::runtime_error("System directory");
Library compiler(std::filesystem::path(system) / L"d3dcompiler_47.dll");
auto compile = compiler.symbol<decltype(&D3DCompile)>("D3DCompile");
static constexpr char shader[] = "RWStructuredBuffer<uint> Output : register(u0); StructuredBuffer<uint> Input : register(t0); cbuffer Constants : register(b0) { uint Seed; }; [numthreads(64,1,1)] void main(uint3 t:SV_DispatchThreadID) { Output[t.x] = Input[t.x] + Seed; }";
ComPtr<ID3DBlob> code, errors;
dx(compile(shader, sizeof(shader)-1, nullptr, nullptr, nullptr, "main", "cs_5_1", D3DCOMPILE_OPTIMIZATION_LEVEL3,
0, code.GetAddressOf(), errors.GetAddressOf()), "Probe HLSL");
D3D12_ROOT_PARAMETER roots[3]{};
roots[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; roots[0].Descriptor.ShaderRegister = 0;
roots[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; roots[1].Descriptor.ShaderRegister = 0;
roots[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; roots[2].Constants.Num32BitValues = 1;
D3D12_ROOT_SIGNATURE_DESC signature{}; signature.NumParameters = 3; signature.pParameters = roots;
ComPtr<ID3DBlob> serialized;
dx(D3D12SerializeRootSignature(&signature, D3D_ROOT_SIGNATURE_VERSION_1, serialized.GetAddressOf(), errors.ReleaseAndGetAddressOf()), "Probe root signature serialize");
ComPtr<ID3D12RootSignature> root;
dx(device->CreateRootSignature(0, serialized->GetBufferPointer(), serialized->GetBufferSize(), IID_PPV_ARGS(root.GetAddressOf())), "Probe root signature");
D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline{};
pipeline.pRootSignature = root.Get(); pipeline.CS = {code->GetBufferPointer(), code->GetBufferSize()};
ComPtr<ID3D12PipelineState> pso; dx(device->CreateComputePipelineState(&pipeline, IID_PPV_ARGS(pso.GetAddressOf())), "Probe PSO");
Library shim(wide(args.module));
using Install = unsigned(*)(ID3D12Device*);
using Record = unsigned(*)(ID3D12GraphicsCommandList*, void(WINAPI*)(ID3D12CommandQueue*, void*), void*);
using Live = unsigned long long(*)();
const bool no_hooks = std::getenv("D4R_COMMAND_PROBE_NO_HOOKS") != nullptr;
if (!no_hooks && shim.symbol<Install>("d4r_D3D12_InstallCommandBackend")(device.Get()) != 1) throw std::runtime_error("Command backend installation failed");
{
ComPtr<IDXGIFactory2> newerFactory; dx(factory->QueryInterface(IID_PPV_ARGS(newerFactory.GetAddressOf())), "Resize regression factory");
DXGI_SWAP_CHAIN_DESC1 desc{}; desc.Width = desc.Height = 64;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
ComPtr<IDXGISwapChain1> chain;
dx(newerFactory->CreateSwapChainForComposition(queue.Get(), &desc, nullptr, chain.GetAddressOf()), "Resize regression swap chain");
ComPtr<ID3D12Resource> backBuffer; dx(chain->GetBuffer(0, IID_PPV_ARGS(backBuffer.GetAddressOf())), "Resize regression back buffer");
NativeList recorded(device.Get());
transition(recorded.list.Get(), backBuffer.Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
transition(recorded.list.Get(), backBuffer.Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
recorded.submit(device.Get(), queue.Get()); backBuffer.Reset();
// The submitted list remains alive and unreset during resize.
dx(chain->ResizeBuffers(2, 96, 64, DXGI_FORMAT_UNKNOWN, 0), "ResizeBuffers with retained submitted list");
std::printf("D3D12_RESIZE_REGRESSION submitted_list_alive=1 old_back_buffer_released=1\n");
}
auto record = shim.symbol<Record>("d4r_D3D12_RecordDiagnosticBoundary");
auto live = shim.symbol<Live>("d4r_D3D12_LiveRecordings");
const bool root_indirect = args.interop_mode == "indirect-root-reset";
const bool initial_pso = args.interop_mode == "initial-pso";
const bool indirect_enabled = args.interop_mode == "indirect" || root_indirect;
if (args.interop_mode != "direct" && args.interop_mode != "basic" && args.interop_mode != "indirect" && !root_indirect && !initial_pso)
throw std::runtime_error("Command probe mode must be basic, indirect, indirect-root-reset or initial-pso");
D3D12_INDIRECT_ARGUMENT_DESC arguments[2]{};
arguments[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT;
arguments[0].Constant.RootParameterIndex = 2;
arguments[0].Constant.Num32BitValuesToSet = 1;
arguments[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
D3D12_COMMAND_SIGNATURE_DESC indirect_desc{};
indirect_desc.ByteStride = (root_indirect ? 4 : 3) * sizeof(uint32_t);
indirect_desc.NumArgumentDescs = root_indirect ? 2 : 1;
indirect_desc.pArgumentDescs = arguments + (root_indirect ? 0 : 1);
ComPtr<ID3D12CommandSignature> indirect;
dx(device->CreateCommandSignature(&indirect_desc, root_indirect ? root.Get() : nullptr, IID_PPV_ARGS(indirect.GetAddressOf())), "Probe indirect signature");
auto indirect_upload = make_buffer(device.Get(), 4 * sizeof(uint32_t), D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
auto indirect_buffer = make_buffer(device.Get(), 4 * sizeof(uint32_t), D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
void* mapped = nullptr; D3D12_RANGE no_read{};
dx(indirect_upload->Map(0, &no_read, &mapped), "Probe indirect arguments");
const uint32_t indirect_seed = std::getenv("D4R_COMMAND_PROBE_SMALL_SEED") ? 1u : seed;
const uint32_t dispatch[] = {indirect_seed, count / 64, 1, 1};
std::memcpy(mapped, dispatch, sizeof(dispatch)); indirect_upload->Unmap(0, nullptr);
{
NativeList copy(device.Get()); copy.list->CopyResource(indirect_buffer.Get(), indirect_upload.Get());
transition(copy.list.Get(), indirect_buffer.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
copy.submit(device.Get(), queue.Get());
}
for (unsigned iteration = 0; iteration < args.iterations; ++iteration) {
auto input = make_buffer(device.Get(), bytes, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
auto output = output_buffer(device.Get());
auto first = make_buffer(device.Get(), bytes, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
auto second = make_buffer(device.Get(), bytes, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
auto readback = make_buffer(device.Get(), bytes, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
auto prefix = make_buffer(device.Get(), bytes, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
input->SetName(L"Probe input"); output->SetName(L"Probe output"); indirect_buffer->SetName(L"Probe indirect");
std::printf("PROBE_GPU iteration=%u input=0x%llx output=0x%llx indirect=0x%llx\n", iteration,
input->GetGPUVirtualAddress(), output->GetGPUVirtualAddress(), indirect_buffer->GetGPUVirtualAddress());
upload(first.Get(), 17, 10); upload(second.Get(), 25, 100);
{
NativeList a(device.Get()), b(device.Get(), initial_pso ? pso.Get() : nullptr), c(device.Get());
a.list->CopyResource(input.Get(), first.Get());
transition(a.list.Get(), input.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
dx(a.list->Close(), "Close predecessor A");
b.list->SetComputeRootSignature(root.Get()); if (!initial_pso) b.list->SetPipelineState(pso.Get());
b.list->SetComputeRootUnorderedAccessView(0, output->GetGPUVirtualAddress());
b.list->SetComputeRootShaderResourceView(1, input->GetGPUVirtualAddress());
uint32_t temporary = seed;
b.list->SetComputeRoot32BitConstants(2, 1, &temporary, 0);
temporary = 0xdeadbeef; // Deep-copy check: replay must retain Seed.
const uint32_t expected_seed = root_indirect && iteration % 2 ? 0 : seed;
if (indirect_enabled && iteration % 2) {
b.list->ExecuteIndirect(indirect.Get(), 1, indirect_buffer.Get(), root_indirect ? 0 : sizeof(uint32_t), nullptr, 0);
D3D12_RESOURCE_BARRIER uav{}; uav.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; uav.UAV.pResource = output.Get();
b.list->ResourceBarrier(1, &uav);
// Only the root-mutating signature resets Seed to zero.
// A dispatch-only signature must preserve every binding.
}
b.list->Dispatch(count / 64, 1, 1);
Callback callback{device.Get(), input.Get(), output.Get(), second.Get(), prefix.Get(), expected_seed};
if (no_hooks) {
dx(b.list->Close(), "Close native prefix");
messages(device.Get());
ID3D12CommandList* prefix_batch[] = {a.list.Get(), b.list.Get()};
queue->ExecuteCommandLists(2, prefix_batch); drain(device.Get(), queue.Get());
boundary(queue.Get(), &callback);
dx(b.allocator->Reset(), "Reset native prefix allocator");
dx(b.list->Reset(b.allocator.Get(), pso.Get()), "Reset native suffix");
b.list->SetComputeRootSignature(root.Get());
b.list->SetComputeRootUnorderedAccessView(0, output->GetGPUVirtualAddress());
b.list->SetComputeRootShaderResourceView(1, input->GetGPUVirtualAddress());
b.list->SetComputeRoot32BitConstant(2, expected_seed, 0);
} else if (record(b.list.Get(), boundary, &callback) != 1) throw std::runtime_error("Record split failed");
b.list->Dispatch(count / 64, 1, 1); // No rebinding after the split.
dx(b.list->Close(), "Close logical list B");
transition(c.list.Get(), output.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
c.list->CopyResource(readback.Get(), output.Get());
transition(c.list.Get(), output.Get(), D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
dx(c.list->Close(), "Close consumer C");
messages(device.Get());
ID3D12CommandList* batch[] = {a.list.Get(), b.list.Get(), c.list.Get()};
queue->ExecuteCommandLists(no_hooks ? 2 : 3, batch + (no_hooks ? 1 : 0)); drain(device.Get(), queue.Get());
if (!callback.prefix_verified || !verify(readback.Get(), 25, 100, expected_seed)) throw std::runtime_error("Queue order or suffix root state mismatch");
if (!no_hooks) for (unsigned reuse = 0; reuse < 2; ++reuse) {
// Populate the same thread's routing cache with a split
// list, Reset that exact COM object, then split again with
// different root state. A cached previous Recording would
// keep targeting the old suffix or replay the old Seed.
dx(b.allocator->Reset(), "Reset reused allocator");
dx(b.list->Reset(b.allocator.Get(), initial_pso ? pso.Get() : nullptr), "Reset reused logical list");
b.list->SetComputeRootSignature(root.Get());
if (!initial_pso) b.list->SetPipelineState(pso.Get());
b.list->SetComputeRootUnorderedAccessView(0, output->GetGPUVirtualAddress());
b.list->SetComputeRootShaderResourceView(1, input->GetGPUVirtualAddress());
callback.expected_seed = seed + iteration + reuse + 1;
callback.expected_multiplier = 25; callback.expected_addend = 100;
callback.prefix_verified = false;
b.list->SetComputeRoot32BitConstant(2, callback.expected_seed, 0);
b.list->Dispatch(count / 64, 1, 1);
if (record(b.list.Get(), boundary, &callback) != 1) throw std::runtime_error("Record reused split failed");
b.list->Dispatch(count / 64, 1, 1);
transition(b.list.Get(), output.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
b.list->CopyResource(readback.Get(), output.Get());
transition(b.list.Get(), output.Get(), D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
b.submit(device.Get(), queue.Get());
if (!callback.prefix_verified || !verify(readback.Get(), 25, 100, callback.expected_seed))
throw std::runtime_error("Reset reused logical list retained stale routing/root state");
}
}
if (live() != 0) throw std::runtime_error("D3D12 recording metadata leaked after command-list Release");
}
const bool warp = std::getenv("D4R_COMMAND_PROBE_WARP") != nullptr;
std::printf("PASS D3D12_COMMAND_BACKEND adapter=%s architecture=%s backend=%u iterations=%u batch_order=1 root_state=1 deep_copy=1 indirect=%u indirect_reset=%u reset_reuse=%u live_recordings=0 frame_age=0\n",
warp ? "WARP" : "AMD", warp ? "software" : no_hip ? "not_queried" : HipApi::target_arch(), !no_hooks,
args.iterations, indirect_enabled, root_indirect, no_hooks ? 0 : 2 * args.iterations);
return 0;
} catch (const std::exception& failure) {
std::fprintf(stderr, "FAIL D3D12_COMMAND_BACKEND %s\n", failure.what());
if (device) {
messages(device.Get());
std::fprintf(stderr, "DEVICE_REMOVED result=0x%08x\n", unsigned(device->GetDeviceRemovedReason()));
ComPtr<ID3D12DeviceRemovedExtendedData> dred;
if (SUCCEEDED(device->QueryInterface(IID_PPV_ARGS(dred.GetAddressOf())))) {
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT breadcrumbs{};
if (SUCCEEDED(dred->GetAutoBreadcrumbsOutput(&breadcrumbs)))
for (auto* node = breadcrumbs.pHeadAutoBreadcrumbNode; node; node = node->pNext) {
UINT completed = node->pLastBreadcrumbValue ? *node->pLastBreadcrumbValue : 0;
std::fprintf(stderr, "DRED list=%p completed=%u total=%u\n", node->pCommandList, completed, node->BreadcrumbCount);
for (UINT i = completed > 2 ? completed - 2 : 0; i < std::min(node->BreadcrumbCount, completed + 3); ++i)
std::fprintf(stderr, "DRED command=%u operation=%u\n", i, unsigned(node->pCommandHistory[i]));
}
D3D12_DRED_PAGE_FAULT_OUTPUT fault{};
if (SUCCEEDED(dred->GetPageFaultAllocationOutput(&fault)))
std::fprintf(stderr, "DRED fault_address=0x%llx\n", fault.PageFaultVA);
for (auto* allocation = fault.pHeadExistingAllocationNode; allocation; allocation = allocation->pNext)
std::fprintf(stderr, "DRED existing=%ls type=%u\n", allocation->ObjectNameW ? allocation->ObjectNameW : L"(unnamed)", unsigned(allocation->AllocationType));
for (auto* allocation = fault.pHeadRecentFreedAllocationNode; allocation; allocation = allocation->pNext)
std::fprintf(stderr, "DRED freed=%ls type=%u\n", allocation->ObjectNameW ? allocation->ObjectNameW : L"(unnamed)", unsigned(allocation->AllocationType));
}
}
loaded_modules(); return 4;
}
}