Clear windows branch; preserve previous contents in win-old
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@@ -1,47 +0,0 @@
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[CmdletBinding()]
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param([string]$HipRoot, [string]$PackageRoot, [string]$OutputDirectory,
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[string[]]$Layers = @('enc1','enc2','enc3_tube','dec2','dec1'),
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[ValidateRange(1,10000)][int]$Iterations = 32)
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$ErrorActionPreference = 'Stop'
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. (Join-Path $PSScriptRoot 'gpu-target.ps1')
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$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$HipRoot) { $HipRoot = Join-Path $repo '.tools/therock-10.2.0a20260929/_rocm_sdk_core' }
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if (!$PackageRoot) { $PackageRoot = Join-Path $repo 'dist/windows-rdna4-therock' }
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$GpuArch=Get-D4RGpuTarget $PackageRoot $null
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if (!$OutputDirectory) { $OutputDirectory = Join-Path $repo ('test-results/m-replay-' + (Get-Date -Format 'yyyyMMdd-HHmmss')) }
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New-Item -ItemType Directory -Force $OutputDirectory | Out-Null
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$previousPython = $env:PYTHONPATH
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$previousDiag = $env:D4R_DIAG_DIR
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$env:PYTHONPATH = "$(Join-Path $repo '.tools/python/vendor');$previousPython"
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$summary = [ordered]@{utc=[DateTime]::UtcNow.ToString('o'); hipRoot=$HipRoot; architecture=$GpuArch; layers=@(); passed=$false}
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try {
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foreach ($layer in $Layers) {
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if ($layer -notmatch '^(enc[12]|enc3_tube|dec[12])$') { throw "Invalid M layer $layer" }
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$folder = Join-Path $OutputDirectory $layer
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$fixture = Join-Path $folder 'fixture'
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$output = Join-Path $folder 'output'
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New-Item -ItemType Directory -Force $folder | Out-Null
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$env:D4R_DIAG_DIR = $folder
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& python (Join-Path $PackageRoot 'm_replay_validate.py') generate --layer $layer --fixture-dir $fixture `
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> (Join-Path $folder 'fixture.stdout.log') 2> (Join-Path $folder 'fixture.stderr.log')
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if ($LASTEXITCODE) { throw "M $layer fixture generation failed: $folder" }
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& (Join-Path $PackageRoot 'bin/d4r_native_replay_probe.exe') --hip-root $HipRoot `
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--module (Join-Path $PackageRoot "experimental/m/rrlite_${layer}_4x4_${GpuArch}.hsaco") `
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--fixture-dir $fixture --output-dir $output --iterations $Iterations `
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> (Join-Path $folder 'gpu.stdout.log') 2> (Join-Path $folder 'gpu.stderr.log')
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if ($LASTEXITCODE) { throw "M $layer GPU replay failed: $folder" }
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& python (Join-Path $PackageRoot 'm_replay_validate.py') validate --layer $layer --fixture-dir $fixture --output-dir $output `
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> (Join-Path $folder 'reference.stdout.log') 2> (Join-Path $folder 'reference.stderr.log')
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if ($LASTEXITCODE) { throw "M $layer reference mismatch; stopping before the next layer: $folder" }
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Get-Content -LiteralPath (Join-Path $folder 'reference.stdout.log') | Write-Host
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$summary.layers += @{layer=$layer; passed=$true; iterations=$Iterations}
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}
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$summary.passed = $true
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} catch { $summary.error=$_.Exception.Message; Write-Warning $summary.error }
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finally {
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$env:PYTHONPATH=$previousPython; $env:D4R_DIAG_DIR=$previousDiag
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$summary | ConvertTo-Json -Depth 5 | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
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Compress-Archive -LiteralPath $OutputDirectory -DestinationPath "$OutputDirectory.zip" -Force
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Write-Host "M replay bundle: $OutputDirectory.zip"
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}
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if (!$summary.passed) { exit 1 }
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