Clear windows branch; preserve previous contents in win-old

This commit is contained in:
ayo committed 2026-10-16 05:20:08 -04:00
1 parent f0c881985b
commit 73994d4634
311 files changed
-57018

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@@ -1,37 +0,0 @@
From 09488c47855aadbf85f68ab8c72c0f3ac5f915e9 Mon Sep 17 00:00:00 2001
From: Codex <codex@localhost>
Date: Thu, 1 Oct 2026 17:01:32 +0300
Subject: [PATCH] Preserve legacy ProjectID initialization in the external
backend
---
OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
index 89c9ba8..1f723f1 100644
--- a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
+++ b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
@@ -313,6 +313,8 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_ProjectID(const char* InProj
if (result == NVSDK_NGX_Result_Success)
NVNGXProxy::SetDx12Inited(true);
+ else if (State::Instance().dlssExternalBackend)
+ return result;
}
}
@@ -343,6 +345,10 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_with_ProjectID(
{
LOG_FUNC();
+ if (State::Instance().dlssExternalBackend)
+ return NVSDK_NGX_D3D12_Init_ProjectID(InProjectId, InEngineType, InEngineVersion,
+ InApplicationDataPath, InDevice, InSDKVersion, InFeatureInfo);
+
LOG_INFO("InProjectId: {0}", InProjectId);
LOG_INFO("InEngineType: {0}", (int) InEngineType);
LOG_INFO("InEngineVersion: {0}", InEngineVersion);
--
2.55.0.windows.5