Clear windows branch; preserve previous contents in win-old
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D4R WINDOWS QUICK TEST -- READ THIS FIRST
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This is an EXPERIMENTAL Windows 11 D3D12 build for RDNA3 / RDNA3.5 / RDNA4.
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Only RX 9070 XT has been tested here. Other cards may fail.
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The package detects the real GPU automatically. Do not rename any DLLs.
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1. EXTRACT THE WHOLE ZIP to a normal writable folder, e.g. Desktop\d4r-test.
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Do not run it inside the ZIP. Do not copy files into the game manually.
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Already installed an older test? Close the game and run RESTORE-GAME.cmd
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from that old package first, then extract this version to a new folder.
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2. CLOSE YOUR GAME. If your distributor included the validated NVIDIA DLL pair,
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it is selected automatically; you only need to choose the game executable.
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Otherwise have these TWO ORIGINAL NVIDIA files ready:
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_nvngx.dll version 32.0.16.1714
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nvngx_dlss.dll version 310.9.1
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The xdfnx-dev public test ZIP does not include them. Other versions are rejected.
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The small _nvngx.dll inside this package is d4r, NOT the original NVIDIA file.
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3. DOUBLE-CLICK START-K.cmd. Pick the actual game .exe when asked.
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If asked, pick your two NVIDIA DLLs. These choices are remembered for the next run.
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Next time, press Enter for the same game, or C to choose another.
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If Steam/Epic is needed, keep it open. Choose a D3D12 game without anti-cheat.
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If a launcher opens, type C and choose the real game executable next time.
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4. IN THE GAME, select DLSS if available, otherwise FSR/XeSS for OptiScaler.
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Leave frame generation OFF. First launch can compile for several minutes.
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Keep the console open. Play for 30 seconds, check the image, then EXIT THE GAME.
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START-M.cmd tests DLSS 4.5 preset M; START-K.cmd tests DLSS 4 preset K.
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5. SEND THE SINGLE ZIP shown as "SEND THIS ONE FILE" in the console.
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It is also in the results folder. Tell us your GPU, game, K/M and image result:
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"correct image", "black screen", "crash" or "visual corruption".
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A passing backend log does not automatically prove the image is correct.
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Logs can contain local paths. Review them before posting them publicly.
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TO UNINSTALL: close the game and double-click RESTORE-GAME.cmd.
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Original replaced files are backed up and restored; changed files are preserved.
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Restore the previous game BEFORE choosing a different game for the next test.
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Always launch tests through START-K/M.cmd, not the usual game shortcut.
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IF SOMETHING FAILS:
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- Wrong NVIDIA DLL: select the exact versions above on the next run.
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- No supported GPU / HIP failure: send the ZIP; do not spoof the GPU architecture.
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- vkd3d/Wine detected: use the game's original native Windows D3D12 files.
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- Access denied: extract to a writable folder. Do not disable system security.
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- Do not start a second test while the first game is running.
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No HIP SDK installation is required; the isolated runtime is included.
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This uses synchronous interop and output checks. No debugger is attached by default.
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Exit codes and loaded DLLs are logged. A debugger is only an explicit developer option.
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Your local DLSS DLL is staged beside the d4r shim automatically.
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It is a correctness diagnostic, NOT an FPS benchmark or an optimized daily-use build.
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Colour, depth, motion and output remain in VRAM in the runtime fast path.
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Runtime files are in files/. Cache/settings are created in work/.
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Licenses are in licenses/. Corresponding sources are a SEPARATE release download;
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testers do not need to download or build them. NVIDIA DLLs, when supplied by a
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distributor, keep their separate license and are not part of the GPL source archive.
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Report: https://github.com/countervolts/d4r/issues/10
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Source: https://github.com/xdfnx-dev/d4r
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