Preserve initial PSO and enhanced texture layouts in Windows interop
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@@ -13,6 +13,7 @@ void record_boundary(ID3D12GraphicsCommandList* list, Boundary callback);
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std::string error();
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size_t live_recordings();
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D3D12_RESOURCE_STATES resource_state(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, D3D12_RESOURCE_STATES fallback);
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ResourceAccess resource_access(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, ResourceAccess fallback);
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// Internal copies and callback submissions must bypass logical list routing.
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struct InternalScope {
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bool previous;
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