Preserve initial PSO and enhanced texture layouts in Windows interop

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Codex committed 2026-10-01 15:04:58 +03:00
1 parent e9eec6d4e0
commit 6ddf740877
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@@ -13,6 +13,7 @@ void record_boundary(ID3D12GraphicsCommandList* list, Boundary callback);
std::string error();
size_t live_recordings();
D3D12_RESOURCE_STATES resource_state(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, D3D12_RESOURCE_STATES fallback);
ResourceAccess resource_access(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, ResourceAccess fallback);
// Internal copies and callback submissions must bypass logical list routing.
struct InternalScope {
bool previous;