Record Cyberpunk K and M 4K gameplay validation
This commit is contained in:
1 parent
bea15d3754
commit
6da1e79f9b
3 files changed
+60
-5
No files matched your search
@@ -4,6 +4,9 @@ Validated hardware: Windows 11 x64 / Radeon RX 9070 XT / gfx1201. Native K and
|
||||
M transformer kernels pass standalone D3D12 + OptiScaler checks. Silent Hill 2
|
||||
K now renders real menu frames and M renders a saved gameplay level with
|
||||
GPU NaN/Inf checks. Both K and M pass 3840x2160 output on this machine.
|
||||
Cyberpunk 2077 2.31 also reaches saved gameplay with K and M at 3840x2160:
|
||||
all required native transformer layers execute and output checks pass.
|
||||
The [port notes](windows-rdna4-port.md) record session counts and limitations.
|
||||
Performance measurements and their controls are recorded in
|
||||
[windows-performance.md](windows-performance.md). This is a
|
||||
development package; no NVIDIA proprietary DLL is included.
|
||||
|
||||
Reference in new issue
Block a user