Record Cyberpunk K and M 4K gameplay validation
This commit is contained in:
1 parent
bea15d3754
commit
6da1e79f9b
3 files changed
+60
-5
No files matched your search
@@ -42,7 +42,12 @@ locally supplied DLSS DLL beside the shim for numeric CUDA NGX initialization,
|
||||
and reports a launcher exit with zero frames as inconclusive. Source fixes
|
||||
also serialize OptiScaler device-hook installation and forward numeric init
|
||||
errors. These fixes pass standalone direct/OptiScaler K and OptiScaler M on
|
||||
RX 9070 XT; other GPUs and the reported Cyberpunk game still need testing.
|
||||
RX 9070 XT. Cyberpunk 2077 2.31 also reaches saved 4K gameplay with K and M:
|
||||
13,145 K session frames and 5,268 M frames pass GPU output checks, every
|
||||
required native transformer layer executes, and no backend failures,
|
||||
previous-frame outputs or CPU image copies occur. Sessions include menus and
|
||||
loading; this synchronous diagnostic is not an FPS benchmark. Other GPUs,
|
||||
including the reporter's RX 9060 XT / gfx1200, still require hardware testing.
|
||||
|
||||
See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.
|
||||
|
||||
|
||||
Reference in new issue
Block a user