Record Cyberpunk K and M 4K gameplay validation

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xdfnx-dev committed 2026-10-03 00:16:18 +03:00
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@@ -42,7 +42,12 @@ locally supplied DLSS DLL beside the shim for numeric CUDA NGX initialization,
and reports a launcher exit with zero frames as inconclusive. Source fixes
also serialize OptiScaler device-hook installation and forward numeric init
errors. These fixes pass standalone direct/OptiScaler K and OptiScaler M on
RX 9070 XT; other GPUs and the reported Cyberpunk game still need testing.
RX 9070 XT. Cyberpunk 2077 2.31 also reaches saved 4K gameplay with K and M:
13,145 K session frames and 5,268 M frames pass GPU output checks, every
required native transformer layer executes, and no backend failures,
previous-frame outputs or CPU image copies occur. Sessions include menus and
loading; this synchronous diagnostic is not an FPS benchmark. Other GPUs,
including the reporter's RX 9060 XT / gfx1200, still require hardware testing.
See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.