Validate gfx1201 WMMA layout and compile first K kernel
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@@ -7,7 +7,9 @@ d4r runs NVIDIA's official DLSS Super Resolution library (`nvngx_dlss.dll`) in W
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It is an experiment. It has been tested on one GPU in a handful of games, it depends on unreleased patches to ZLUDA and vkd3d-proton.
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**Windows / RDNA4 development:** the `windows-rdna4` branch adds native Windows
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gfx1201 HIP/ZLUDA diagnostics, validated D3D12/HIP interop and an NGX init probe.
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gfx1201 HIP/ZLUDA diagnostics, validated D3D12/HIP interop, an NGX init probe,
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and a CPU-checked gfx12 WMMA backend. An experimental K `enc1` kernel compiles
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and loads but has not passed transformer-output validation.
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Build commands, hardware results and remaining
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porting gates are in [docs/windows-rdna4-port.md](docs/windows-rdna4-port.md).
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This branch does not yet provide a Windows DLSS runtime.
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