Windows: drag-in install with a per-game d4r.ini
Players extract one ZIP into the game folder, copy their two NVIDIA DLLs, and start the game from Steam, Epic or a shortcut. No launcher script is needed; settings live in d4r\d4r.ini. - Shim player mode: when the launcher has not set D4R_HIP_ROOT and d4r.ini sits beside the shim, derive the backend environment from it. Codegen flags stay at the Windows-validated values. NVIDIA DLLs must match an exact SHA256 in dll-pins.txt, with "you have X, you need Y" errors. Rejects a vkd3d/Wine d3d12.dll and code objects built for another GPU. [DLSS] Model accepts K or M and is applied by rewriting the render preset hints. - d4r.ini exposes only options that exist on Windows: Model, AsyncInterop, ValidateOutput, Log, CacheDir. Invalid values fall back with a note in d4r_nvngx.log. - d4r_nvngx_loader: one _nvngx.dll for all GPUs. It matches the game's adapter by LUID and loads _nvngx_<arch>.dll from the same folder. - OptiScaler patch 0006: relative NvngxPath/NvngxDlssPath/ NvngxFeaturePath resolve against OptiScaler's folder. - package-windows-release.ps1 builds the release from the per-target game packages and refuses mixed targets or differing shared runtimes. - Tests: test-player-config.ps1 (ini and DLL-pin decisions, loader selection on the local GPU) and test-windows-release-package.ps1.
This commit is contained in:
1 parent
7ab56d42fc
commit
65ab1460a8
13 files changed
+1004
-1
No files matched your search
@@ -0,0 +1,88 @@
|
||||
# Drag-in player mode checks. Builds with the vendored llvm-mingw; needs no
|
||||
# NVIDIA DLLs and launches no GPU kernels. The loader case enumerates HIP
|
||||
# devices and is skipped (reported, not passed) without a supported AMD GPU.
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[string]$CompilerRoot, [string]$HipRoot, [string]$OutputDirectory
|
||||
)
|
||||
$ErrorActionPreference='Stop'
|
||||
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
|
||||
if (!$CompilerRoot) { $CompilerRoot=Join-Path $repo '.tools/llvm-mingw-20260922-ucrt-x86_64' }
|
||||
if (!$HipRoot) { $HipRoot=Join-Path $repo '.tools/therock-10.2.0a20260929/_rocm_sdk_core' }
|
||||
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo ('test-results/player-config/'+(Get-Date -Format 'yyyyMMdd-HHmmss-fff')) }
|
||||
$OutputDirectory=[IO.Path]::GetFullPath($OutputDirectory)
|
||||
New-Item -ItemType Directory -Force $OutputDirectory | Out-Null
|
||||
$cxx=Join-Path $CompilerRoot 'bin/x86_64-w64-mingw32-clang++.exe'
|
||||
if (!(Test-Path -LiteralPath $cxx)) { throw "llvm-mingw not found: $cxx" }
|
||||
if (!(Test-Path -LiteralPath (Join-Path $HipRoot 'include/hip/hip_runtime_api.h'))) { throw "HIP headers not found under $HipRoot" }
|
||||
|
||||
# Same generated target table as CMakeLists.txt.
|
||||
$targets=(Get-Content -LiteralPath (Join-Path $repo 'tools/windows/gpu-targets.json') -Raw | ConvertFrom-Json).targets
|
||||
$generated=Join-Path $OutputDirectory 'generated'
|
||||
New-Item -ItemType Directory -Force $generated | Out-Null
|
||||
$entries=($targets | ForEach-Object { " GpuTarget{`"$($_.architecture)`", $($_.elfMachine), $($_.isaMajor), `"$($_.family)`"}," }) -join "`n"
|
||||
@('#pragma once','#include <array>','namespace d4r::diag {',
|
||||
'struct GpuTarget { const char* architecture; unsigned elf_machine; unsigned isa_major; const char* family; };',
|
||||
"inline constexpr std::array<GpuTarget, $($targets.Count)> gpu_targets = {{",$entries,'}};','}') |
|
||||
Set-Content -LiteralPath (Join-Path $generated 'gpu_targets.generated.h') -Encoding ASCII
|
||||
$common=@('-std=c++17','-O1','-static','-DWIN32_LEAN_AND_MEAN','-DNOMINMAX','-D__HIP_PLATFORM_AMD__','-DD4R_TARGET_ARCH="gfx1201"',
|
||||
'-I',$generated,'-I',(Join-Path $repo 'tools/windows'),'-I',(Join-Path $repo 'tools'),'-I',(Join-Path $HipRoot 'include'))
|
||||
# Windows PowerShell turns native stderr into terminating errors under Stop;
|
||||
# judge native tools by exit code and keep their output in the log.
|
||||
function Invoke-Native([string]$Log,[string]$Exe,[string[]]$Arguments) {
|
||||
$ErrorActionPreference='Continue'
|
||||
& $Exe @Arguments *> $Log
|
||||
return $LASTEXITCODE
|
||||
}
|
||||
function Build([string]$Name,[string[]]$Arguments) {
|
||||
$log=Join-Path $OutputDirectory "build-$Name.log"
|
||||
# PowerShell 5 strips embedded quotes from native arguments; escape them.
|
||||
if (Invoke-Native $log $cxx @($Arguments | ForEach-Object { $_.Replace('"','\"') })) { throw "Build failed: $Name; see $log" }
|
||||
}
|
||||
$results=@()
|
||||
|
||||
# 1. d4r.ini validation and DLL pin decisions (the shim's own header).
|
||||
$probe=Join-Path $OutputDirectory 'player_config_probe.exe'
|
||||
Build 'player-config' ($common+@('-municode',(Join-Path $repo 'tools/windows/player_config_probe.cpp'),'-o',$probe,'-lversion','-ldbghelp','-lbcrypt'))
|
||||
if (Invoke-Native (Join-Path $OutputDirectory 'player-config.log') $probe @((Join-Path $OutputDirectory 'pins-fixture'))) { throw "player_config_probe failed; see $(Join-Path $OutputDirectory 'player-config.log')" }
|
||||
$results+=@{case='d4r-ini-and-dll-pins'; passed=$true}
|
||||
|
||||
# 2. Loader: GPU-free marker, LUID-based target selection, forwarding, and a
|
||||
# clear failure when the folder has no build for the detected GPU.
|
||||
$folder=Join-Path $OutputDirectory 'game/d4r'
|
||||
New-Item -ItemType Directory -Force (Join-Path $folder 'hip/bin') | Out-Null
|
||||
Build 'loader' ($common+@('-shared',(Join-Path $repo 'tools/windows/d4r_nvngx_loader.cpp'),'-o',(Join-Path $folder '_nvngx.dll'),'-lversion','-ldbghelp'))
|
||||
$harness=Join-Path $OutputDirectory 'loader_selection_probe.exe'
|
||||
Build 'harness' @('-municode','-static',(Join-Path $repo 'tools/windows/loader_selection_probe.cpp'),'-o',$harness,'-ldxgi','-ldxguid')
|
||||
$stub=Join-Path $OutputDirectory 'stub.cpp'
|
||||
@('#define API extern "C" __declspec(dllexport)',
|
||||
'struct Req { unsigned FeatureSupported, MinHWArchitecture; char MinOSVersion[255]; };',
|
||||
'API unsigned NVSDK_NGX_D3D12_GetFeatureRequirements(void*, const void*, Req* r) { r->FeatureSupported = 0; r->MinHWArchitecture = 0x5101; return 1; }') |
|
||||
Set-Content -LiteralPath $stub -Encoding ASCII
|
||||
$stubDll=Join-Path $OutputDirectory 'stub.dll'
|
||||
Build 'stub' @('-shared','-static',$stub,'-o',$stubDll)
|
||||
foreach ($name in @('amdhip64_7.dll','amd_comgr.dll','rocm_kpack.dll')) {
|
||||
$source=Join-Path $HipRoot "bin/$name"
|
||||
if (Test-Path -LiteralPath $source) { Copy-Item -LiteralPath $source -Destination (Join-Path $folder 'hip/bin') }
|
||||
}
|
||||
$log=Join-Path $OutputDirectory 'loader-without-builds.log'
|
||||
[void](Invoke-Native $log $harness @((Join-Path $folder '_nvngx.dll')))
|
||||
$text=Get-Content -LiteralPath $log -Raw
|
||||
if ($text -notmatch 'MARKER version=1 hip_loaded=0') { throw "Discovery marker loaded HIP or failed; see $log" }
|
||||
if ($text -match 'supported=0') { throw "An adapter was reported supported without any target build; see $log" }
|
||||
$gpuLog=Join-Path $folder 'd4r_nvngx.log'
|
||||
$detected=$null
|
||||
if (Test-Path -LiteralPath $gpuLog) { $detected=[regex]::Match((Get-Content -LiteralPath $gpuLog -Raw),'no build for your GPU \((gfx[0-9a-f]+)\)').Groups[1].Value }
|
||||
if (!$detected) {
|
||||
$results+=@{case='loader-selection'; passed=$null; skipped='no supported AMD HIP device detected'}
|
||||
Write-Host 'SKIP loader selection: no supported AMD HIP device detected on this machine.' -ForegroundColor Yellow
|
||||
} else {
|
||||
if ((Get-Content -LiteralPath $gpuLog -Raw) -notmatch 'It supports: none \(the d4r folder is incomplete') { throw "Unclear unsupported-GPU message; see $gpuLog" }
|
||||
Copy-Item -LiteralPath $stubDll -Destination (Join-Path $folder "_nvngx_$detected.dll")
|
||||
$log=Join-Path $OutputDirectory 'loader-with-build.log'
|
||||
[void](Invoke-Native $log $harness @((Join-Path $folder '_nvngx.dll')))
|
||||
if ((Get-Content -LiteralPath $log -Raw) -notmatch 'vendor=0x1002 status=0x1 supported=0 marker=0x5101') { throw "AMD adapter was not forwarded to _nvngx_$detected.dll; see $log" }
|
||||
$results+=@{case='loader-selection'; passed=$true; architecture=$detected; gpuKernelsExecuted=$false}
|
||||
}
|
||||
$results | ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
|
||||
Write-Host "PASS PLAYER_CONFIG cases=$(@($results | Where-Object { $_.passed }).Count) skipped=$(@($results | Where-Object { $_.skipped }).Count) Report: $OutputDirectory"
|
||||
Reference in new issue
Block a user