Engine: native preset L (rrlite unfolded input, expansion and reconstruction stages)

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woutermans committed 2026-10-10 23:58:18 +02:00
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@@ -61,9 +61,9 @@ ElideNgxSync = true
DirectOutput = auto
[Engine]
; Experimental. Runs DLSS 4 and 4.5 (models K and M) on d4r's own Vulkan inference engine instead of NVIDIA's
; Experimental. Runs DLSS 4 and 4.5 (models K, L and M) on d4r's own Vulkan inference engine instead of NVIDIA's
; kernels: the game shows the result of the frame it just rendered and [Latency] / [Interop] do not apply.
; Needs Mesa RADV with VK_KHR_cooperative_matrix and the models in d4r\engine\k, k-ldr, m and m-ldr
; Needs Mesa RADV with VK_KHR_cooperative_matrix and the models in d4r\engine\k, k-ldr, m, m-ldr, l and l-ldr
; (see D4R_README.txt). Games or settings it does not cover use the normal path; d4r_nvngx.log says why.
Enabled = false
; Another model K folder for games with the HDR flag (a path relative to the d4r folder, or a Windows path