Engine: native preset L (rrlite unfolded input, expansion and reconstruction stages)
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@@ -61,9 +61,9 @@ ElideNgxSync = true
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DirectOutput = auto
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[Engine]
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; Experimental. Runs DLSS 4 and 4.5 (models K and M) on d4r's own Vulkan inference engine instead of NVIDIA's
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; Experimental. Runs DLSS 4 and 4.5 (models K, L and M) on d4r's own Vulkan inference engine instead of NVIDIA's
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; kernels: the game shows the result of the frame it just rendered and [Latency] / [Interop] do not apply.
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; Needs Mesa RADV with VK_KHR_cooperative_matrix and the models in d4r\engine\k, k-ldr, m and m-ldr
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; Needs Mesa RADV with VK_KHR_cooperative_matrix and the models in d4r\engine\k, k-ldr, m, m-ldr, l and l-ldr
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; (see D4R_README.txt). Games or settings it does not cover use the normal path; d4r_nvngx.log says why.
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Enabled = false
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; Another model K folder for games with the HDR flag (a path relative to the d4r folder, or a Windows path
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