ZLUDA: read null texture objects as zero (fixes Ghost of Tsushima GPU fault)

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ayo committed 2026-09-27 16:53:22 -04:00
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@@ -78,7 +78,7 @@ The only other requirement is ROCm's HIP runtime 7.x, installed from your distri
The full sequence is in [docs/building.md](docs/building.md). In short:
1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0004` applied.
1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0005` applied.
2. Build the patched vkd3d-proton: `scripts/build_vkd3d_proton_d4r.sh OUT_DIR`.
3. Build the shim and bridge: `scripts/build_d4r_nvngx_shim.sh`, `scripts/build_wine_nvcuda_bridge.sh`.
4. Stage the runtime with your NVIDIA files: `scripts/install_d4r_runtime.sh _nvngx.dll nvngx_dlss.dll`.