ZLUDA: read null texture objects as zero (fixes Ghost of Tsushima GPU fault)
This commit is contained in:
1 parent
b36b6d21c4
commit
629bc35e9d
5 files changed
+46
-5
No files matched your search
@@ -78,7 +78,7 @@ The only other requirement is ROCm's HIP runtime 7.x, installed from your distri
|
||||
|
||||
The full sequence is in [docs/building.md](docs/building.md). In short:
|
||||
|
||||
1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0004` applied.
|
||||
1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0005` applied.
|
||||
2. Build the patched vkd3d-proton: `scripts/build_vkd3d_proton_d4r.sh OUT_DIR`.
|
||||
3. Build the shim and bridge: `scripts/build_d4r_nvngx_shim.sh`, `scripts/build_wine_nvcuda_bridge.sh`.
|
||||
4. Stage the runtime with your NVIDIA files: `scripts/install_d4r_runtime.sh _nvngx.dll nvngx_dlss.dll`.
|
||||
|
||||
Reference in new issue
Block a user