Merge PR #26: RDNA4 token-lane Swin and hardware FP8 texture tails
# Conflicts: # kernels/m/rrlite_enc3_tube_4x4.hip
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@@ -15,6 +15,10 @@
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#define SWIN_PREP_KEY_AT 0
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#define SWIN_PREP_IDENTITY_AT 1
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#define SWIN_PREP_SLOTS 8
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// RDNA4 native FP8 builds use the token-lane block (swin_tok.h); -DSWIN_NO_TOKEN_LANES keeps swin_block.h
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#ifndef SWIN_NO_TOKEN_LANES
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#define SWIN_TOKEN_LANES
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#endif
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#include "swin_block.h"
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#ifndef SWIN_NW
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#define SWIN_NW 8
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