Fix game startup resource lifetime and D32S8 depth-plane interop
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@@ -0,0 +1,57 @@
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# Native Windows RDNA4 game development package
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Validated hardware: Windows 11 x64 / Radeon RX 9070 XT / gfx1201. Native K and
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M transformer kernels pass standalone D3D12 + OptiScaler checks. Actual game
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compatibility and performance are still being validated. This is a local
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development package; no NVIDIA proprietary DLL is included.
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Build the shim/diagnostics, corrected ZLUDA, K/M native objects and patched
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OptiScaler using the scripts in `scripts/windows`, then run:
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```powershell
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.\scripts\windows\package-windows-game.ps1
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```
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The package pins TheRock 10.2.0a20260929 because its Windows external-memory
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mapping lifetime passes the repeated import/release test. Stable HIP 7.2 has
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a reproduced mapped-view leak; see `docs/windows-rdna4-port.md` for the source
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fix, exact dependency versions, validation and complete build commands.
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Run a D3D12 game without anti-cheat using your locally supplied NVIDIA DLLs:
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```powershell
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.\dist\windows-rdna4-game\windows-game.ps1 -GameExe "D:\Games\SILENT HILL 2\SHProto\Binaries\Win64\SHProto-Win64-Shipping.exe" -NgxCore "C:\Users\Administrator\d4r\_nvngx.dll" -DlssDll "C:\Users\Administrator\d4r\nvngx_dlss.dll" -Preset 11
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```
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Use `-Preset 13` for M. The validated manifest requires DLSS 310.9.1 with the
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recorded SHA256; other feature DLLs require regenerating and validating the
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native manifest. Select an upscaler supported by OptiScaler in the game.
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The script installs `dxgi.dll`, an explicit DLSS configuration and a private
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`d4r` runtime directory, and captures stdout/stderr, an external debugger log,
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crash dump, loaded DLL paths, driver information and OptiScaler logs. A local
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ZIP bundle is printed at exit. `-RunSeconds 120` bounds a diagnostic run;
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the normal default allows you to play until you close the game.
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For the Silent Hill 2 startup black-screen investigation, add
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`-DiagnosticResolution 1280x720`. This backs up its two graphics configuration
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files, temporarily selects a window at that resolution, and restores the
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original bytes after the test. It does not change progression saves. First-use
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PTX compilation can be slow; `-CacheDirectory <existing-ZLUDA-cache>` reuses
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modules with matching GPU, codegen switches and ZLUDA binary fingerprint.
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Original files are backed up before replacement. Restore with:
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```powershell
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.\dist\windows-rdna4-game\windows-game.ps1 -Action restore -GameExe "D:\Games\SILENT HILL 2\SHProto\Binaries\Win64\SHProto-Win64-Shipping.exe"
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```
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Restore refuses to overwrite files changed since installation. Backups and
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diagnostic results are retained. The script does not change progression saves,
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system DLLs, driver settings or security settings. All runtime work is native
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Windows. Colour, depth, motion, exposure and output cross APIs through VRAM
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and shared D3D12 fences; the backend waits for the current frame and never
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uses a previous-frame fallback.
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OptiScaler source modifications are GPL-3.0 and exported under
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`source-patches/optiscaler`. ZLUDA source modifications are exported under
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`source-patches/zluda`. Dependency license texts and build hashes are included.
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@@ -8,6 +8,53 @@ An actual game session remains unverified.
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## Milestone and gates
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First actual game runs (2026-10-01): Silent Hill 2 1.2, XeSS input -> OptiScaler
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DLSS K. `silent-hill2-k-first.zip` found the old Project ID wrapper initializing
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CUDA NGX with app 4919 instead of the caller's identity, and back-buffer
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tracking references blocking `ResizeBuffers` (DXGI_ERROR_INVALID_CALL).
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OptiScaler patch `0003` preserves identity; resource-state records now follow
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the public D3D12 caller-owned resource lifetime instead of retaining barriers'
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resources. A composition swap-chain regression resizes while its submitted,
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unreset command list remains alive; it passes on Radeon and WARP, along with
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all 16 CTest gates (`game-resize-ctest.log`). K/M legacy Project ID standalone
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frames have bit-exact RGB. The invalid-core test propagates the error from
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legacy Init rather than pretending initialization succeeded.
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`silent-hill2-k-project-resize.zip` successfully initializes CUDA DLSS and
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presents thousands of startup frames with no d4r failures. It has **zero
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completed DLSS frames** and is not a game acceptance pass. The next interactive
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run reaches native K feature creation at 2259x1271 -> 3840x2160 after Enter;
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the user reports a black screen during this phase. Capture and isolate this
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before claiming successful in-game execution.
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`silent-hill2-k-720p.zip` localizes the flashing “upscaler failed to run”
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message to the actual depth resource: DXGI `R32G8X24_TYPELESS` (19). The
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backend previously rejected it before executing CUDA Evaluate. Implemented
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its D3D12 depth copy plane as R32; it is not an interleaved 64-bit texel.
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The [public planar depth/stencil specification](https://github.com/microsoft/DirectX-Specs/blob/master/d3d/PlanarDepthStencilDDISpec.md)
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defines this plane mapping. `GetCopyableFootprints` is checked against R32
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and width * 4 bytes; copies/barriers affect subresource 0 only. All 4403 depth
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pixels match an independent D3D12 typed SRV exactly in each of two legacy and
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two enhanced runs. Full build / CTest 16/16 pass
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(`d32-stencil-full-ctest.log`). The NGX runner supports
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`-PixelProfile depth-stencil` for full-network validation.
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`optiscaler-k-depth-stencil.zip` and `optiscaler-m-depth-stencil.zip` both
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pass four full frames, with all 44/40 native transformer launches and bit-exact
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RGB against the respective non-stencil depth baselines.
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The local game package is `dist/windows-rdna4-game`, produced by
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`scripts/windows/package-windows-game.ps1`. Its native manifest combines all
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11 K + 5 M objects; NVIDIA binaries are excluded. `windows-game.ps1` backs up
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replaced files, verifies package hashes and the local DLSS identity, sets the
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native runtime environment, and captures stdout/stderr, external debugger,
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OptiScaler, exception and version/driver logs. Install/restore regression
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restores original DLL/config sentinel bytes exactly. For Silent Hill 2,
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`-DiagnosticResolution 1280x720` backs up and restores its two graphics config
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files; this avoids modifying progression saves. Original settings after the
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stopped failing run have an identical SHA256. `-CacheDirectory` can reuse an
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already validated local JIT cache. Development package usage is documented in
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`docs/windows-game.md`; in-game success is still a gate.
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Startup coverage (2026-10-01): OptiScaler patch `0002` installs d4r at device
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discovery, before NGX initialization. `optiscaler-k-preinit-signature.zip` and
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`optiscaler-m-preinit-signature.zip` create a dispatch-only command signature
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@@ -149,8 +196,8 @@ copy counts remain zero. Add `-BarrierMode enhanced` to the packed-run command
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below to reproduce. The explicit harness can also supply layout metadata.
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Tracking now also publishes explicit ordinary texture state/layout metadata
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in the actual queue submission order. Each split segment retains its own
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resource-state snapshot and COM references. An Evaluate input with no barrier
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in the actual queue submission order. Each split segment stores its own
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resource-state snapshot. An Evaluate input with no barrier
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in its own list resolves the most recently submitted state at the callback,
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after preceding lists in the batch. The metadata belongs to the resource, with
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no global pointer cache or ownership cycle. Legacy buffer/simultaneous-access
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@@ -0,0 +1,37 @@
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From 09488c47855aadbf85f68ab8c72c0f3ac5f915e9 Mon Sep 17 00:00:00 2001
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From: Codex <codex@localhost>
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Date: Thu, 1 Oct 2026 17:01:32 +0300
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Subject: [PATCH] Preserve legacy ProjectID initialization in the external
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backend
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---
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OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp | 6 ++++++
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1 file changed, 6 insertions(+)
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diff --git a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
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index 89c9ba8..1f723f1 100644
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--- a/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
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+++ b/OptiScaler/inputs/NVNGX_DLSS_Dx12.cpp
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@@ -313,6 +313,8 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_ProjectID(const char* InProj
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if (result == NVSDK_NGX_Result_Success)
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NVNGXProxy::SetDx12Inited(true);
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+ else if (State::Instance().dlssExternalBackend)
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+ return result;
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}
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}
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@@ -343,6 +345,10 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_Init_with_ProjectID(
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{
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LOG_FUNC();
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+ if (State::Instance().dlssExternalBackend)
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+ return NVSDK_NGX_D3D12_Init_ProjectID(InProjectId, InEngineType, InEngineVersion,
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+ InApplicationDataPath, InDevice, InSDKVersion, InFeatureInfo);
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+
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LOG_INFO("InProjectId: {0}", InProjectId);
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LOG_INFO("InEngineType: {0}", (int) InEngineType);
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LOG_INFO("InEngineVersion: {0}", InEngineVersion);
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--
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2.55.0.windows.5
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@@ -21,6 +21,11 @@ and before OptiScaler's own method hooks. Command signatures created during
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game startup therefore retain their public argument descriptions for replay.
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The standalone runner's `-EarlyIndirectProbe` exercises this startup order.
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`0003` preserves the Project ID and engine identity through OptiScaler's
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older `Init_with_ProjectID` entry point used by its XeSS/FSR inputs. It also
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propagates an explicit external backend initialization failure. Reproduce
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with the D3D12 runner's `-NgxAbi project-legacy`.
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Build with Microsoft Build Tools 2022, v143 and Windows SDK 10.0.26100:
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```powershell
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@@ -0,0 +1,46 @@
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[CmdletBinding()]
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param([Parameter(Mandatory=$true)][int]$GameProcessId, [Parameter(Mandatory=$true)][string]$OutputPath)
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$ErrorActionPreference = 'Stop'
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Add-Type -AssemblyName System.Drawing
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if (!('D4RWindowCapture' -as [type])) {
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Add-Type @'
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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public static class D4RWindowCapture {
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public delegate bool Callback(IntPtr window, IntPtr data);
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[StructLayout(LayoutKind.Sequential)] public struct Rect { public int Left, Top, Right, Bottom; }
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[DllImport("user32.dll")] public static extern bool EnumWindows(Callback callback, IntPtr data);
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[DllImport("user32.dll")] public static extern uint GetWindowThreadProcessId(IntPtr window, out uint process);
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[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr window, out Rect rect);
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[DllImport("user32.dll",CharSet=CharSet.Unicode)] public static extern int GetWindowText(IntPtr window, StringBuilder text, int count);
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[DllImport("user32.dll")] public static extern bool IsWindowVisible(IntPtr window);
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}
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'@
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}
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$windows = [Collections.Generic.List[object]]::new()
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$callback = [D4RWindowCapture+Callback]{ param($window,$data)
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[uint32]$owner = 0
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[void][D4RWindowCapture]::GetWindowThreadProcessId($window,[ref]$owner)
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if ($owner -eq $GameProcessId) {
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$rect = [D4RWindowCapture+Rect]::new()
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[void][D4RWindowCapture]::GetWindowRect($window,[ref]$rect)
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$title = [Text.StringBuilder]::new(512)
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[void][D4RWindowCapture]::GetWindowText($window,$title,512)
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$windows.Add([pscustomobject]@{handle=$window; title=$title.ToString(); visible=[D4RWindowCapture]::IsWindowVisible($window); rect=$rect;
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area=($rect.Right-$rect.Left)*($rect.Bottom-$rect.Top)})
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}
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return $true
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}
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[void][D4RWindowCapture]::EnumWindows($callback,[IntPtr]::Zero)
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$windows | Select-Object handle,title,visible,area | Format-Table
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$chosen = $windows | Where-Object { $_.visible -and $_.area -gt 4096 } | Sort-Object area -Descending | Select-Object -First 1
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if (!$chosen) { throw "No visible game window for PID $GameProcessId" }
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$rect = $chosen.rect
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$bitmap = [Drawing.Bitmap]::new($rect.Right-$rect.Left,$rect.Bottom-$rect.Top)
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$graphics = [Drawing.Graphics]::FromImage($bitmap)
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try {
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$graphics.CopyFromScreen($rect.Left,$rect.Top,0,0,$bitmap.Size)
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$bitmap.Save([IO.Path]::GetFullPath($OutputPath),[Drawing.Imaging.ImageFormat]::Png)
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} finally { $graphics.Dispose(); $bitmap.Dispose() }
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Write-Host "Captured game window: $OutputPath"
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@@ -0,0 +1,76 @@
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[CmdletBinding()]
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param(
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[string]$PackageRoot, [string]$DiagnosticRoot, [string]$OptiScalerRoot,
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[string]$ZludaRoot, [string]$HipRoot, [string]$KernelKRoot, [string]$KernelMRoot
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)
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$ErrorActionPreference = 'Stop'
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$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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$defaults = @{PackageRoot='dist/windows-rdna4-game'; DiagnosticRoot='dist/windows-rdna4-command-list';
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OptiScalerRoot='dist/optiscaler-windows-d4r'; ZludaRoot='dist/zluda-windows-f16-reference';
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HipRoot='.tools/therock-10.2.0a20260929/_rocm_sdk_core';
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KernelKRoot='build/native-k-gfx1201'; KernelMRoot='build/native-m-gfx1201'}
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foreach ($name in $defaults.Keys) {
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if (!(Get-Variable -Name $name -ValueOnly)) { Set-Variable -Name $name -Value (Join-Path $repo $defaults[$name]) }
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}
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$PackageRoot = [IO.Path]::GetFullPath($PackageRoot)
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New-Item -ItemType Directory -Force $PackageRoot | Out-Null
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$stagedFiles = [Collections.Generic.List[string]]::new()
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function Stage([string]$source, [string]$relative) {
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if (!(Test-Path -LiteralPath $source -PathType Leaf)) { throw "Required file missing: $source" }
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$destination = Join-Path $PackageRoot $relative
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New-Item -ItemType Directory -Force (Split-Path $destination) | Out-Null
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Copy-Item -LiteralPath $source -Destination $destination -Force
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$stagedFiles.Add($relative)
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}
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Stage (Join-Path $OptiScalerRoot 'OptiScaler.dll') 'OptiScaler.dll'
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Stage (Join-Path $DiagnosticRoot 'bin/d4r_nvngx.dll') 'd4r/_nvngx.dll'
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Stage (Join-Path $DiagnosticRoot 'bin/pixel_convert_gfx1201.hsaco') 'd4r/pixel_convert_gfx1201.hsaco'
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Stage (Join-Path $DiagnosticRoot 'nvapi-compat/nvapi64.dll') 'd4r/nvapi/nvapi64.dll'
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Stage (Join-Path $DiagnosticRoot 'bin/d4r_debug_launcher.exe') 'd4r/d4r_debug_launcher.exe'
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foreach ($file in @('nvcuda.dll','nvapi64.dll','libc++.dll','libunwind.dll')) { Stage (Join-Path $ZludaRoot $file) "d4r/zluda/$file" }
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foreach ($file in @('amdhip64_7.dll','amd_comgr.dll','hiprtc0717.dll','hiprtc-builtins0717.dll','rocm_kpack.dll','AMD.ROCM.Comgr.MANIFEST','.hipVersion')) {
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Stage (Join-Path $HipRoot "bin/$file") "d4r/hip/bin/$file"
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}
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$entries = @{}
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foreach ($directory in @($KernelKRoot, $KernelMRoot)) {
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foreach ($line in Get-Content -LiteralPath (Join-Path $directory 'd4r-kernels.txt')) {
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if (!$line.Trim() -or $line.StartsWith('#')) { continue }
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if ($line -notmatch '^([A-Za-z0-9_]+) ([0-9a-f]{16})$') { throw "Invalid native manifest entry: $line" }
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if ($entries.ContainsKey($Matches[1])) { throw "Duplicate native kernel: $($Matches[1])" }
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$entries[$Matches[1]] = $line
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Stage (Join-Path $directory ($Matches[1] + '.hsaco')) ('d4r/native/' + $Matches[1] + '.hsaco')
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}
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}
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if ($entries.Count -ne 16) { throw "Expected 11 K and 5 M native objects; found $($entries.Count)" }
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@('# Audited DLSS 310.9.1: K + M gfx1201 native kernels', '# Generated by package-windows-game.ps1') + @($entries.Values | Sort-Object) |
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Set-Content -LiteralPath (Join-Path $PackageRoot 'd4r/native/d4r-kernels.txt') -Encoding ASCII
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$stagedFiles.Add('d4r/native/d4r-kernels.txt')
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Stage (Join-Path $repo 'scripts/windows/windows-game.ps1') 'windows-game.ps1'
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Stage (Join-Path $repo 'scripts/windows/capture-game-window.ps1') 'capture-game-window.ps1'
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Stage (Join-Path $repo 'scripts/windows/send-game-key.ps1') 'send-game-key.ps1'
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Stage (Join-Path $repo 'docs/windows-game.md') 'README.md'
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Stage (Join-Path $repo 'LICENSE') 'licenses/d4r.txt'
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Stage (Join-Path $OptiScalerRoot 'GPL-3.0.txt') 'licenses/OptiScaler.txt'
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Stage (Join-Path $repo 'external/ZLUDA/LICENSE-MIT') 'licenses/ZLUDA-MIT.txt'
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Stage (Join-Path $repo 'external/ZLUDA/LICENSE-APACHE') 'licenses/ZLUDA-APACHE.txt'
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Stage (Join-Path $repo 'external/ZLUDA/ext/llvm-project/LICENSE.TXT') 'licenses/LLVM.txt'
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Stage (Join-Path $repo 'external/MinHook/LICENSE.txt') 'licenses/MinHook.txt'
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Stage (Join-Path $HipRoot 'share/doc/amd_comgr/LICENSE.txt') 'licenses/amd_comgr.txt'
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Stage (Join-Path $repo 'external/clr/LICENSE.md') 'licenses/HIP-CLR.txt'
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foreach ($patch in Get-ChildItem -LiteralPath (Join-Path $repo 'patches/optiscaler') -Filter '*.patch') { Stage $patch.FullName ('source-patches/optiscaler/' + $patch.Name) }
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foreach ($patch in Get-ChildItem -LiteralPath (Join-Path $repo 'patches/zluda') -Filter '*.patch') { Stage $patch.FullName ('source-patches/zluda/' + $patch.Name) }
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$metadata = [ordered]@{
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architecture='gfx1201'; nativeKernels=16; dlssSha256='3975567b8943c53acce397f2b72380092f84f162d00b0d2c7d08a1025c563983';
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d4rCommit=(& git -C $repo rev-parse HEAD).Trim();
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optiScaler=(Get-Content -LiteralPath (Join-Path $OptiScalerRoot 'build-info.json') -Raw | ConvertFrom-Json);
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zludaCommit=(& git -C (Join-Path $repo 'external/ZLUDA') rev-parse HEAD).Trim();
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hipRuntime='TheRock 10.2.0a20260929 / HIP 7.17.26386';
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files=@($stagedFiles | ForEach-Object { Get-Item -LiteralPath (Join-Path $PackageRoot $_) } | ForEach-Object {
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@{path=$_.FullName.Substring($PackageRoot.Length+1); sha256=(Get-FileHash -LiteralPath $_.FullName -Algorithm SHA256).Hash; version=$_.VersionInfo.FileVersion}
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})
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}
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$metadata | ConvertTo-Json -Depth 10 | Set-Content -LiteralPath (Join-Path $PackageRoot 'package.json') -Encoding UTF8
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if (Get-ChildItem -LiteralPath $PackageRoot -Recurse -File | Where-Object { $_.Name -eq 'nvngx_dlss.dll' -or ($_.Name -eq '_nvngx.dll' -and $_.DirectoryName -ne (Join-Path $PackageRoot 'd4r')) }) {
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throw 'Proprietary NVIDIA binaries must not be in the package.'
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}
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Write-Host "Windows game development package: $PackageRoot (NVIDIA DLLs excluded)"
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@@ -0,0 +1,25 @@
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[CmdletBinding()]
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param([Parameter(Mandatory=$true)][int]$GameProcessId,
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[ValidateSet('Enter','Escape','Up','Down','Tab')][string]$Key='Enter')
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$ErrorActionPreference='Stop'
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$process=Get-Process -Id $GameProcessId -ErrorAction Stop
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if ($process.ProcessName -ne 'SHProto-Win64-Shipping') { throw 'This helper is scoped to the authorized Silent Hill 2 diagnostic.' }
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if (!('D4RGameKeys' -as [type])) {
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Add-Type @'
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using System;
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using System.Runtime.InteropServices;
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public static class D4RGameKeys {
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[DllImport("user32.dll")] public static extern bool PostMessage(IntPtr window, uint message, IntPtr key, IntPtr flags);
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[DllImport("user32.dll")] public static extern uint MapVirtualKey(uint code, uint kind);
|
||||
}
|
||||
'@
|
||||
}
|
||||
$window=$process.MainWindowHandle
|
||||
if ($window -eq [IntPtr]::Zero) { throw 'Game window missing on this desktop.' }
|
||||
$codes=@{Enter=13; Escape=27; Up=38; Down=40; Tab=9}
|
||||
$code=$codes[$Key]; $scan=[D4RGameKeys]::MapVirtualKey($code,0)
|
||||
$flags=[long](1 -bor ($scan -shl 16))
|
||||
if ($Key -in @('Up','Down')) { $flags=$flags -bor 0x01000000 }
|
||||
if (![D4RGameKeys]::PostMessage($window,0x100,[IntPtr]$code,[IntPtr]$flags)) { throw 'Game key-down post failed.' }
|
||||
if (![D4RGameKeys]::PostMessage($window,0x101,[IntPtr]$code,[IntPtr]($flags -bor 0xc0000000L))) { throw 'Game key-up post failed.' }
|
||||
Write-Host "Sent $Key only to diagnostic game PID $GameProcessId."
|
||||
@@ -8,7 +8,7 @@ param(
|
||||
[string]$NgxCore = $env:D4R_NGX_CORE,
|
||||
[string]$DlssDll = $env:D4R_DLSS_DLL,
|
||||
[ValidateSet('init', 'evaluate', 'd3d12')][string]$NgxMode = 'init',
|
||||
[ValidateSet('driver','sdk','project')][string]$NgxAbi = 'driver',
|
||||
[ValidateSet('driver','sdk','project','project-legacy')][string]$NgxAbi = 'driver',
|
||||
[string]$OptiScalerDll,
|
||||
[ValidateSet(5, 11, 13)][int]$Preset = 11,
|
||||
[switch]$NgxOnly,
|
||||
@@ -17,7 +17,7 @@ param(
|
||||
[switch]$CommandListBackend,
|
||||
[switch]$CaptureExceptions,
|
||||
[switch]$EarlyIndirectProbe,
|
||||
[ValidateSet('baseline','packed','unorm')][string]$PixelProfile = 'baseline',
|
||||
[ValidateSet('baseline','packed','unorm','depth-stencil')][string]$PixelProfile = 'baseline',
|
||||
[ValidateSet('legacy','enhanced','inherited-legacy','inherited-enhanced')][string]$BarrierMode = 'legacy',
|
||||
[int]$Iterations = 32,
|
||||
[int]$TimeoutSeconds = 180
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[ValidateSet('install','restore','run')][string]$Action = 'run',
|
||||
[Parameter(Mandatory=$true)][string]$GameExe,
|
||||
[string]$NgxCore, [string]$DlssDll,
|
||||
[ValidateSet(11,13)][int]$Preset = 11,
|
||||
[int]$RunSeconds = 0,
|
||||
[string]$DiagnosticResolution,
|
||||
[string]$CacheDirectory = $env:ZLUDA_CACHE_DIR,
|
||||
[string[]]$GameArguments = @('-dx12','-windowed','-ResX=1280','-ResY=720'),
|
||||
[string]$OutputDirectory
|
||||
)
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$package = [IO.Path]::GetFullPath($PSScriptRoot)
|
||||
$GameExe = (Get-Item -LiteralPath $GameExe -ErrorAction Stop).FullName
|
||||
$game = Split-Path $GameExe
|
||||
$backup = Join-Path $game '.d4r-backup'
|
||||
$manifestPath = Join-Path $backup 'manifest.json'
|
||||
function GamePath([string]$relative) {
|
||||
$path = [IO.Path]::GetFullPath((Join-Path $game $relative))
|
||||
if (!$path.StartsWith($game + '\', [StringComparison]::OrdinalIgnoreCase)) { throw "Path escapes game directory: $relative" }
|
||||
return $path
|
||||
}
|
||||
if (Get-Process -Name ([IO.Path]::GetFileNameWithoutExtension($GameExe)) -ErrorAction SilentlyContinue) { throw 'Close the game before installing, restoring or running this diagnostic.' }
|
||||
if ($Action -eq 'restore') {
|
||||
if (!(Test-Path -LiteralPath $manifestPath)) { throw 'No d4r installation manifest exists.' }
|
||||
$manifest = Get-Content -LiteralPath $manifestPath -Raw | ConvertFrom-Json
|
||||
foreach ($entry in $manifest.files) {
|
||||
$path = GamePath $entry.path
|
||||
if ((Test-Path -LiteralPath $path) -and (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash -ne $entry.installedHash) { throw "File changed since installation; preserved: $path" }
|
||||
}
|
||||
foreach ($entry in $manifest.files) {
|
||||
$path = GamePath $entry.path
|
||||
if ($entry.existed) { Copy-Item -LiteralPath (Join-Path $backup ('original/' + $entry.path)) -Destination $path -Force }
|
||||
elseif (Test-Path -LiteralPath $path) { Remove-Item -LiteralPath $path -Force }
|
||||
}
|
||||
# Remove only empty directories; preserve user files and diagnostic logs.
|
||||
if (Test-Path -LiteralPath (GamePath 'd4r')) {
|
||||
Get-ChildItem -LiteralPath (GamePath 'd4r') -Directory -Recurse | Sort-Object { $_.FullName.Length } -Descending | ForEach-Object {
|
||||
if (!(Get-ChildItem -LiteralPath $_.FullName -Force)) { Remove-Item -LiteralPath $_.FullName }
|
||||
}
|
||||
if (!(Get-ChildItem -LiteralPath (GamePath 'd4r') -Force)) { Remove-Item -LiteralPath (GamePath 'd4r') }
|
||||
}
|
||||
Move-Item -LiteralPath $manifestPath -Destination (Join-Path $backup ('restored-' + (Get-Date -Format 'yyyyMMdd-HHmmss-fff') + '.json'))
|
||||
Write-Host "Original game files restored. Backups retained: $backup"
|
||||
return
|
||||
}
|
||||
if (!$NgxCore -or !$DlssDll) { throw 'Pass both local NVIDIA DLL paths with -NgxCore and -DlssDll.' }
|
||||
$NgxCore = (Get-Item -LiteralPath $NgxCore).FullName
|
||||
$DlssDll = (Get-Item -LiteralPath $DlssDll).FullName
|
||||
$metadata = Get-Content -LiteralPath (Join-Path $package 'package.json') -Raw | ConvertFrom-Json
|
||||
foreach ($file in $metadata.files) {
|
||||
if ((Get-FileHash -LiteralPath (Join-Path $package $file.path) -Algorithm SHA256).Hash -ne $file.sha256) { throw "Package file changed; rebuild package: $($file.path)" }
|
||||
}
|
||||
if ((Get-FileHash -LiteralPath $DlssDll -Algorithm SHA256).Hash -ne $metadata.dlssSha256) { throw 'DLSS DLL does not match the validated 310.9.1 native manifest. Rebuild and validate native manifests for this DLL first.' }
|
||||
$manifest = if (Test-Path -LiteralPath $manifestPath) { Get-Content -LiteralPath $manifestPath -Raw | ConvertFrom-Json } else { [pscustomobject]@{game=$GameExe; files=@()} }
|
||||
if ($manifest.game -ne $GameExe) { throw 'Backup manifest belongs to another executable.' }
|
||||
if (!(Test-Path -LiteralPath $manifestPath) -and (Test-Path -LiteralPath (GamePath 'd4r'))) { throw 'An existing d4r directory has no installation manifest; preserved.' }
|
||||
New-Item -ItemType Directory -Force $backup | Out-Null
|
||||
function InstallFile([string]$source, [string]$relative) {
|
||||
$path = GamePath $relative
|
||||
$entry = @($manifest.files | Where-Object path -eq $relative) | Select-Object -First 1
|
||||
if ($entry) {
|
||||
if ((Test-Path -LiteralPath $path) -and (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash -ne $entry.installedHash) { throw "Installed file changed; preserved: $path" }
|
||||
} else {
|
||||
$existed = Test-Path -LiteralPath $path
|
||||
if ($existed) {
|
||||
$original = Join-Path $backup ('original/' + $relative)
|
||||
New-Item -ItemType Directory -Force (Split-Path $original) | Out-Null
|
||||
Copy-Item -LiteralPath $path -Destination $original
|
||||
}
|
||||
$entry = [pscustomobject]@{path=$relative; existed=[bool]$existed; installedHash=''}
|
||||
$manifest.files = @($manifest.files) + @($entry)
|
||||
}
|
||||
New-Item -ItemType Directory -Force (Split-Path $path) | Out-Null
|
||||
Copy-Item -LiteralPath $source -Destination $path -Force
|
||||
$entry.installedHash = (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash
|
||||
$manifest | ConvertTo-Json -Depth 6 | Set-Content -LiteralPath $manifestPath -Encoding UTF8
|
||||
}
|
||||
InstallFile (Join-Path $package 'OptiScaler.dll') 'dxgi.dll'
|
||||
foreach ($file in Get-ChildItem -LiteralPath (Join-Path $package 'd4r') -Recurse -File) { InstallFile $file.FullName $file.FullName.Substring($package.Length+1) }
|
||||
# Private local test copies only; these are never added to the public package.
|
||||
InstallFile $NgxCore 'd4r/vendor/_nvngx.dll'
|
||||
InstallFile $DlssDll 'd4r/vendor/nvngx_dlss.dll'
|
||||
$bridge = GamePath 'd4r'
|
||||
$vendor = GamePath 'd4r/vendor'
|
||||
$ini = @"
|
||||
[Upscalers]
|
||||
Dx12Upscaler=dlss
|
||||
[FrameGen]
|
||||
Enabled=false
|
||||
FGInput=nofg
|
||||
FGOutput=nofg
|
||||
[DLSS]
|
||||
Enabled=true
|
||||
AllowExternalBackend=true
|
||||
RenderPresetOverride=true
|
||||
RenderPresetForAll=$Preset
|
||||
UseGenericAppIdWithDlss=false
|
||||
[Libraries]
|
||||
NvngxPath=$bridge
|
||||
NvngxDlssPath=$vendor\nvngx_dlss.dll
|
||||
NvngxFeaturePath=$vendor
|
||||
[Hotfix]
|
||||
RestoreComputeSignature=false
|
||||
RestoreGraphicSignature=false
|
||||
ExtendedStateRestore=false
|
||||
[Log]
|
||||
LogToFile=true
|
||||
LogLevel=0
|
||||
[Menu]
|
||||
DisableSplash=true
|
||||
"@
|
||||
$tempIni = Join-Path $backup 'generated-OptiScaler.ini'
|
||||
$ini | Set-Content -LiteralPath $tempIni -Encoding UTF8
|
||||
InstallFile $tempIni 'OptiScaler.ini'
|
||||
if ($Action -eq 'install') { Write-Host "Installed development backend for preset $Preset. Use -Action restore to revert."; return }
|
||||
if (!$OutputDirectory) { $OutputDirectory = Join-Path $package ('results/game-' + (Get-Date -Format 'yyyyMMdd-HHmmss-fff')) }
|
||||
$OutputDirectory = [IO.Path]::GetFullPath($OutputDirectory)
|
||||
New-Item -ItemType Directory -Force $OutputDirectory | Out-Null
|
||||
if (!$CacheDirectory) { $CacheDirectory = Join-Path $package 'cache' }
|
||||
$CacheDirectory = [IO.Path]::GetFullPath($CacheDirectory)
|
||||
$settings = @{
|
||||
D4R_HIP_ROOT=(GamePath 'd4r/hip'); HIP_PATH=(GamePath 'd4r/hip');
|
||||
D4R_NVCUDA_DLL=(GamePath 'd4r/zluda/nvcuda.dll'); ZLUDA_CUDA_LIB=(GamePath 'd4r/zluda/nvcuda.dll');
|
||||
D4R_NVAPI_DLL=(GamePath 'd4r/nvapi/nvapi64.dll'); D4R_NVAPI_BACKEND=(GamePath 'd4r/zluda/nvapi64.dll');
|
||||
D4R_NGX_CORE=(GamePath 'd4r/vendor/_nvngx.dll'); D4R_DLSS_DLL=(GamePath 'd4r/vendor/nvngx_dlss.dll');
|
||||
D4R_FORMAT_MODULE=(GamePath 'd4r/pixel_convert_gfx1201.hsaco');
|
||||
D4R_ZLUDA_NATIVE_DIR=(GamePath 'd4r/native'); D4R_D3D12_COMMAND_BACKEND='1'; D4R_ZLUDA_VERBOSE='1';
|
||||
D4R_ZLUDA_WMMA='1'; D4R_ZLUDA_WMMA_FP8='1'; D4R_ZLUDA_WMMA_FP8_NATIVE='0'; D4R_ZLUDA_WMMA_F16_REFERENCE='1';
|
||||
D4R_DIAG_DIR=$OutputDirectory; ZLUDA_LOG_DIR=(Join-Path $OutputDirectory 'zluda-trace');
|
||||
ZLUDA_CACHE_DIR=$CacheDirectory; PATH=((GamePath 'd4r/hip/bin') + ';' + (GamePath 'd4r/zluda') + ';' + $env:PATH)
|
||||
}
|
||||
$old = @{}; $process = $null; $originalSettings = @()
|
||||
try {
|
||||
if ($DiagnosticResolution) {
|
||||
if ([IO.Path]::GetFileName($GameExe) -ne 'SHProto-Win64-Shipping.exe' -or $DiagnosticResolution -notmatch '^([0-9]{3,4})x([0-9]{3,4})$') { throw 'DiagnosticResolution currently supports Silent Hill 2 only; use e.g. 1280x720.' }
|
||||
$renderWidth=[int]$Matches[1]; $renderHeight=[int]$Matches[2]
|
||||
if ($renderWidth -gt 4096 -or $renderHeight -gt 2160) { throw 'Diagnostic resolution is too large.' }
|
||||
$userRoot=Join-Path $env:LOCALAPPDATA 'SilentHill2/Saved'
|
||||
foreach ($relative in @('Config/Windows/GameUserSettings.ini','SaveGames/GFXSettings.SHProto-Win64-Shipping.xml')) {
|
||||
$path=Join-Path $userRoot $relative
|
||||
$saved=Join-Path $OutputDirectory ('original-settings/' + $relative)
|
||||
New-Item -ItemType Directory -Force (Split-Path $saved) | Out-Null
|
||||
Copy-Item -LiteralPath $path -Destination $saved
|
||||
$originalSettings += @{path=$path; saved=$saved}
|
||||
if ($relative.EndsWith('.ini')) {
|
||||
$text=[IO.File]::ReadAllText($path)
|
||||
$text=$text -replace 'Resolution=\(X=[0-9]+,Y=[0-9]+\)', "Resolution=(X=$renderWidth,Y=$renderHeight)"
|
||||
$text=$text -replace 'ScreenMode=Borderless', 'ScreenMode=Windowed'
|
||||
$text=$text -replace '(?m)^ResolutionSizeX=[0-9]+', "ResolutionSizeX=$renderWidth"
|
||||
$text=$text -replace '(?m)^ResolutionSizeY=[0-9]+', "ResolutionSizeY=$renderHeight"
|
||||
$text=$text -replace '(?m)^FullscreenMode=[0-9]+', 'FullscreenMode=2'
|
||||
[IO.File]::WriteAllText($path,$text,[Text.UTF8Encoding]::new($false))
|
||||
} else {
|
||||
$xml=[xml](Get-Content -LiteralPath $path -Raw -Encoding Unicode)
|
||||
$xml.GSA_SDK.GAMESETTINGS.RESOLUTION.Width="$renderWidth"
|
||||
$xml.GSA_SDK.GAMESETTINGS.RESOLUTION.Height="$renderHeight"
|
||||
$xml.Save($path)
|
||||
}
|
||||
}
|
||||
Write-Host "Temporary diagnostic resolution: $DiagnosticResolution; original settings restore at exit."
|
||||
}
|
||||
foreach ($key in $settings.Keys) { $old[$key] = [Environment]::GetEnvironmentVariable($key,'Process'); [Environment]::SetEnvironmentVariable($key,$settings[$key],'Process') }
|
||||
@{preset=$Preset; game=$GameExe; package=$metadata; driver=@(Get-CimInstance Win32_VideoController | Select-Object Name,DriverVersion,DriverDate); arguments=$GameArguments} |
|
||||
ConvertTo-Json -Depth 12 | Set-Content -LiteralPath (Join-Path $OutputDirectory 'environment.json') -Encoding UTF8
|
||||
function Quote([string]$value) { if ($value.Contains('"')) { throw 'A command argument contains an unsupported quote.' }; return '"' + $value + '"' }
|
||||
$arguments = @('--output-directory', (Quote $OutputDirectory), '--', (Quote $GameExe)) + @($GameArguments | ForEach-Object { Quote $_ })
|
||||
$process = Start-Process -FilePath (GamePath 'd4r/d4r_debug_launcher.exe') -ArgumentList $arguments -WorkingDirectory $game -WindowStyle Hidden -PassThru `
|
||||
-RedirectStandardOutput (Join-Path $OutputDirectory 'd4r.stdout.log') -RedirectStandardError (Join-Path $OutputDirectory 'd4r.stderr.log')
|
||||
Write-Host "Game diagnostic started (preset $Preset). Logs: $OutputDirectory"
|
||||
$timer = [Diagnostics.Stopwatch]::StartNew()
|
||||
while (!$process.WaitForExit(1000)) {
|
||||
if ($RunSeconds -gt 0 -and $timer.Elapsed.TotalSeconds -ge $RunSeconds) { $process.Kill(); $process.WaitForExit(); break }
|
||||
}
|
||||
$process.WaitForExit()
|
||||
foreach ($file in Get-ChildItem -LiteralPath $game -Filter 'OptiScaler*.log' -File) { Copy-Item -LiteralPath $file.FullName -Destination $OutputDirectory -Force }
|
||||
$stderr = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stderr.log') -Raw
|
||||
$stdout = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stdout.log') -Raw
|
||||
$debugger = Get-Content -LiteralPath (Join-Path $OutputDirectory 'debugger.log') -Raw
|
||||
$gameExit = [regex]::Match($debugger, 'EXIT code=0x([0-9a-f]+)')
|
||||
@{exitCode=$(if ($gameExit.Success) { '0x' + $gameExit.Groups[1].Value } else { 'diagnostic_timeout' }); runSeconds=$timer.Elapsed.TotalSeconds; preset=$Preset;
|
||||
nativeLaunches=([regex]::Matches($stderr, '\[d4r-launch\].*backend=native')).Count;
|
||||
completedFrames=([regex]::Matches($stdout, 'D4R_FRAME ')).Count;
|
||||
failures=([regex]::Matches($stderr, 'D4R_WINDOWS_FAILURE|D4R_COMMAND_FAILURE')).Count} |
|
||||
ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
|
||||
Compress-Archive -LiteralPath $OutputDirectory -DestinationPath ($OutputDirectory + '.zip') -Force
|
||||
Write-Host "Game diagnostic bundle: $OutputDirectory.zip"
|
||||
} finally {
|
||||
if ($process -and !$process.HasExited) { $process.Kill(); $process.WaitForExit() }
|
||||
foreach ($key in $old.Keys) { [Environment]::SetEnvironmentVariable($key,$old[$key],'Process') }
|
||||
foreach ($entry in $originalSettings) { Copy-Item -LiteralPath $entry.saved -Destination $entry.path -Force }
|
||||
}
|
||||
@@ -16,7 +16,9 @@ bool installed = false;
|
||||
struct Event { UINT metadata; std::vector<uint8_t> data; };
|
||||
using State = std::function<void(ID3D12GraphicsCommandList*)>;
|
||||
struct TrackedResource {
|
||||
ComPtr<ID3D12Resource> owner;
|
||||
// D3D12 command lists do not retain resource references. The caller keeps
|
||||
// them alive through submission/completion. An extra tracking reference
|
||||
// would keep swap-chain buffers alive and make ResizeBuffers fail.
|
||||
ResourceAccess state;
|
||||
};
|
||||
using ResourceStates = std::unordered_map<ID3D12Resource*, TrackedResource>;
|
||||
@@ -26,9 +28,9 @@ void publish_states(const ResourceStates& states) {
|
||||
// Buffers/simultaneous-access textures have automatic legacy state
|
||||
// decay at ExecuteCommandLists completion. Only ordinary textures
|
||||
// retain these explicit transitions across submission boundaries.
|
||||
const auto desc = resource_desc(entry.second.owner.Get());
|
||||
const auto desc = resource_desc(entry.first);
|
||||
if (desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER || (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)) continue;
|
||||
dx(entry.second.owner->SetPrivateData(submitted_access_tag, sizeof(ResourceAccess), &entry.second.state), "Publish submitted texture access");
|
||||
dx(entry.first->SetPrivateData(submitted_access_tag, sizeof(ResourceAccess), &entry.second.state), "Publish submitted texture access");
|
||||
}
|
||||
}
|
||||
struct Segment {
|
||||
@@ -206,7 +208,6 @@ void STDMETHODCALLTYPE hook_ResourceBarrier(ID3D12GraphicsCommandList* self, UIN
|
||||
if (barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_TRANSITION &&
|
||||
(barriers[i].Transition.Subresource == 0 || barriers[i].Transition.Subresource == D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES)) {
|
||||
auto& tracked = access.recording->resource_states[barriers[i].Transition.pResource];
|
||||
tracked.owner = retain(barriers[i].Transition.pResource);
|
||||
auto& state = tracked.state;
|
||||
state = ResourceAccess(barriers[i].Transition.StateAfter);
|
||||
state.pending_split = barriers[i].Flags == D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY;
|
||||
@@ -221,7 +222,7 @@ void STDMETHODCALLTYPE hook_Barrier(ID3D12GraphicsCommandList* self, UINT32 barr
|
||||
const bool containsZero = range.NumMipLevels == 0 ? (range.IndexOrFirstMipLevel == 0 || range.IndexOrFirstMipLevel == UINT32_MAX) :
|
||||
range.IndexOrFirstMipLevel == 0 && range.FirstArraySlice == 0 && range.FirstPlane == 0;
|
||||
if (containsZero) {
|
||||
auto& tracked = access.recording->resource_states[barrier.pResource]; tracked.owner = retain(barrier.pResource);
|
||||
auto& tracked = access.recording->resource_states[barrier.pResource];
|
||||
auto& state = tracked.state; state.enhanced = true; state.inherited = false;
|
||||
state.layout = barrier.LayoutAfter; state.access = barrier.AccessAfter; state.sync = barrier.SyncAfter;
|
||||
state.pending_split = barrier.SyncAfter == D3D12_BARRIER_SYNC_SPLIT;
|
||||
|
||||
@@ -161,6 +161,23 @@ int main(int argc, char** argv) {
|
||||
using Live = unsigned long long(*)();
|
||||
const bool no_hooks = std::getenv("D4R_COMMAND_PROBE_NO_HOOKS") != nullptr;
|
||||
if (!no_hooks && shim.symbol<Install>("d4r_D3D12_InstallCommandBackend")(device.Get()) != 1) throw std::runtime_error("Command backend installation failed");
|
||||
{
|
||||
ComPtr<IDXGIFactory2> newerFactory; dx(factory->QueryInterface(IID_PPV_ARGS(newerFactory.GetAddressOf())), "Resize regression factory");
|
||||
DXGI_SWAP_CHAIN_DESC1 desc{}; desc.Width = desc.Height = 64;
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2;
|
||||
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
||||
ComPtr<IDXGISwapChain1> chain;
|
||||
dx(newerFactory->CreateSwapChainForComposition(queue.Get(), &desc, nullptr, chain.GetAddressOf()), "Resize regression swap chain");
|
||||
ComPtr<ID3D12Resource> backBuffer; dx(chain->GetBuffer(0, IID_PPV_ARGS(backBuffer.GetAddressOf())), "Resize regression back buffer");
|
||||
NativeList recorded(device.Get());
|
||||
transition(recorded.list.Get(), backBuffer.Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
transition(recorded.list.Get(), backBuffer.Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
|
||||
recorded.submit(device.Get(), queue.Get()); backBuffer.Reset();
|
||||
// The submitted list remains alive and unreset during resize.
|
||||
dx(chain->ResizeBuffers(2, 96, 64, DXGI_FORMAT_UNKNOWN, 0), "ResizeBuffers with retained submitted list");
|
||||
std::printf("D3D12_RESIZE_REGRESSION submitted_list_alive=1 old_back_buffer_released=1\n");
|
||||
}
|
||||
auto record = shim.symbol<Record>("d4r_D3D12_RecordDiagnosticBoundary");
|
||||
auto live = shim.symbol<Live>("d4r_D3D12_LiveRecordings");
|
||||
const bool root_indirect = args.interop_mode == "indirect-root-reset";
|
||||
|
||||
@@ -86,6 +86,7 @@ int main(int argc, char** argv) {
|
||||
i == 2 ? DXGI_FORMAT_R32G32B32A32_FLOAT : i == 4 ? DXGI_FORMAT_R16_FLOAT : DXGI_FORMAT_R32_FLOAT;
|
||||
if (args.pixel_profile == "unorm") desc.Format = i == 3 ? DXGI_FORMAT_B8G8R8A8_UNORM :
|
||||
i == 2 ? DXGI_FORMAT_R16G16_SNORM : i == 4 ? DXGI_FORMAT_R32G32B32A32_FLOAT : desc.Format;
|
||||
if (args.pixel_profile == "depth-stencil" && i == 1) { desc.Format = DXGI_FORMAT_R32G8X24_TYPELESS; desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; }
|
||||
if (i == 3) desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
||||
D3D12_HEAP_PROPERTIES heap{}; heap.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
heap.CreationNodeMask = heap.VisibleNodeMask = 1;
|
||||
@@ -214,7 +215,10 @@ int main(int argc, char** argv) {
|
||||
using Requirements = unsigned(*)(IDXGIAdapter*,const d4r::ngx::FeatureDiscoveryInfo*,d4r::ngx::FeatureRequirement*);
|
||||
check(shim.symbol<Requirements>("NVSDK_NGX_D3D12_GetFeatureRequirements")(adapter.Get(),&discovery,&requirements),"D3D12 feature requirements");
|
||||
if (requirements.FeatureSupported != 0) throw std::runtime_error("D3D12 DLSS requirements unsupported");
|
||||
if (args.ngx_abi == "project") {
|
||||
if (args.ngx_abi == "project-legacy") {
|
||||
using ProjectInit = unsigned(*)(const char*,int,const char*,const wchar_t*,ID3D12Device*,const void*,unsigned);
|
||||
check(shim.symbol<ProjectInit>("NVSDK_NGX_D3D12_Init_with_ProjectID")("24480451-f00d-face-1304-0308dabad187",0,"1.0",directory.c_str(),device.Get(),nullptr,0x15),"D3D12 legacy project Init");
|
||||
} else if (args.ngx_abi == "project") {
|
||||
using ProjectInit = unsigned(*)(const char*,int,const char*,const wchar_t*,ID3D12Device*,unsigned,const void*);
|
||||
check(shim.symbol<ProjectInit>("NVSDK_NGX_D3D12_Init_ProjectID")("24480451-f00d-face-1304-0308dabad187",0,"1.0",directory.c_str(),device.Get(),0x15,nullptr),"D3D12 project Init");
|
||||
} else check(shim.symbol<Init>("NVSDK_NGX_D3D12_Init_Ext")(241534723ull, directory.c_str(), device.Get(), 0x15, nullptr), "D3D12 Init");
|
||||
|
||||
@@ -115,6 +115,13 @@ public:
|
||||
SharedPlane(ExternalApi& api, ID3D12Device* device, const D3D12_RESOURCE_DESC& texture) : api_(api) {
|
||||
UINT rows = 0; UINT64 rowBytes = 0;
|
||||
device->GetCopyableFootprints(&texture, 0, 1, 0, &footprint, &rows, &rowBytes, &bytes);
|
||||
if (texture.Format == DXGI_FORMAT_R32G8X24_TYPELESS || texture.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT || texture.Format == DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS) {
|
||||
// D3D12 exposes D32S8 as separate depth/stencil copy planes. Only
|
||||
// subresource 0 (R32 depth) belongs to NGX; never copy interleaved
|
||||
// 64-bit texels or touch the stencil plane.
|
||||
if ((footprint.Footprint.Format != DXGI_FORMAT_R32_FLOAT && footprint.Footprint.Format != DXGI_FORMAT_R32_TYPELESS) || rowBytes != texture.Width * 4)
|
||||
throw std::runtime_error("Unexpected D32S8 depth-plane copy footprint");
|
||||
}
|
||||
if (!bytes || bytes == UINT64_MAX || !footprint.Footprint.RowPitch)
|
||||
throw std::runtime_error("Invalid shared texture footprint");
|
||||
buffer = make_buffer(device, bytes, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_SHARED, D3D12_RESOURCE_STATE_COMMON);
|
||||
|
||||
@@ -25,6 +25,7 @@ const Case cases[] = {
|
||||
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, 1, "depth-r32f"},
|
||||
{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 1, "depth-r16unorm"},
|
||||
{DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 1, "depth24"},
|
||||
{DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 1, "depth32-stencil8-plane0"},
|
||||
{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_FLOAT, 4, "exposure-r16f"},
|
||||
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, 4, "exposure-r32f"},
|
||||
{DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, 4, "exposure-rgba16f"},
|
||||
@@ -46,6 +47,7 @@ ComPtr<ID3D12Resource> make_texture(ID3D12Device* device, DXGI_FORMAT fmt, bool
|
||||
D3D12_RESOURCE_DESC desc{}; desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
desc.Width = width; desc.Height = height; desc.DepthOrArraySize = desc.MipLevels = desc.SampleDesc.Count = 1;
|
||||
desc.Format = fmt; desc.Flags = uav ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS : D3D12_RESOURCE_FLAG_NONE;
|
||||
if (fmt == DXGI_FORMAT_R32G8X24_TYPELESS) desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
||||
D3D12_HEAP_PROPERTIES heap{}; heap.Type = D3D12_HEAP_TYPE_DEFAULT; heap.CreationNodeMask = heap.VisibleNodeMask = 1;
|
||||
ComPtr<ID3D12Resource> result;
|
||||
dx(device->CreateCommittedResource(&heap, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
|
||||
@@ -182,6 +184,7 @@ int main(int argc, char** argv) {
|
||||
for (unsigned iteration = 0; iteration < args.iterations; ++iteration) for (const auto& item : cases) {
|
||||
PixelSpec spec = pixel_spec(item.plane, item.resource); if (!pixel_supported(item.plane, spec.storage)) throw std::runtime_error("Unsupported fixture plane");
|
||||
auto input = make_texture(device.Get(), item.resource); SharedPlane shared(external, device.Get(), resource_desc(input.Get()));
|
||||
std::printf("PIXEL_FOOTPRINT format=%s plane0_format=%u pitch=%u storage_bytes=%u\n", item.name, shared.footprint.Footprint.Format, shared.footprint.Footprint.RowPitch, spec.bytes);
|
||||
auto upload = make_buffer(device.Get(), shared.bytes, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
|
||||
void* data = nullptr; D3D12_RANGE noRead{}; dx(upload->Map(0, &noRead, &data), "Pixel fixture upload");
|
||||
std::memset(data, 0x5a, size_t(shared.bytes)); for (unsigned y = 0; y < height; ++y) fixture(static_cast<uint8_t*>(data) + y * shared.footprint.Footprint.RowPitch, y, spec); upload->Unmap(0, nullptr);
|
||||
|
||||
@@ -13,6 +13,13 @@ std::unordered_map<Handle*, std::shared_ptr<d4r::win::Feature>> features;
|
||||
std::unordered_map<void*, bool> parameters;
|
||||
constexpr unsigned failure = 0xBAD00002, invalid = 0xBAD00005;
|
||||
unsigned call(const std::function<unsigned()>& fn) noexcept {
|
||||
static std::once_flag diagnosticOutput;
|
||||
std::call_once(diagnosticOutput, [] {
|
||||
if (std::getenv("D4R_DIAG_DIR")) {
|
||||
std::setvbuf(stdout, nullptr, _IONBF, 0);
|
||||
std::setvbuf(stderr, nullptr, _IONBF, 0);
|
||||
}
|
||||
});
|
||||
try { return fn(); }
|
||||
catch (const std::exception& error) {
|
||||
std::fprintf(stderr, "D4R_WINDOWS_FAILURE %s\n", error.what()); return failure;
|
||||
|
||||
@@ -142,7 +142,7 @@ struct Args {
|
||||
else if (key == "--stream-lifetime") stream_lifetime = value;
|
||||
else if (key == "--interop-mode") interop_mode = value;
|
||||
else if (key == "--pixel-profile") {
|
||||
if (value != "baseline" && value != "packed" && value != "unorm") throw std::runtime_error("pixel-profile must be baseline, packed or unorm");
|
||||
if (value != "baseline" && value != "packed" && value != "unorm" && value != "depth-stencil") throw std::runtime_error("Invalid pixel-profile");
|
||||
pixel_profile = value;
|
||||
}
|
||||
else if (key == "--barrier-mode") {
|
||||
|
||||
@@ -26,6 +26,9 @@ inline PixelSpec pixel_spec(unsigned plane, DXGI_FORMAT format) {
|
||||
case DXGI_FORMAT_R16G16_UNORM: return {rg16unorm, 4, false};
|
||||
case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R32_TYPELESS: case DXGI_FORMAT_D32_FLOAT:
|
||||
return {r32f, 4, plane == depth || plane == exposure};
|
||||
case DXGI_FORMAT_R32G8X24_TYPELESS: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
|
||||
if (plane != depth) throw std::runtime_error("Depth/stencil resources are supported only for the depth input");
|
||||
return {r32f, 4, true}; // D3D12 subresource 0 is the R32 depth plane.
|
||||
case DXGI_FORMAT_R16_FLOAT: return {r16f, 2, false};
|
||||
case DXGI_FORMAT_D24_UNORM_S8_UINT: case DXGI_FORMAT_R24G8_TYPELESS: case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
|
||||
return {depth24, 4, false};
|
||||
|
||||
Reference in new issue
Block a user