Fix game startup resource lifetime and D32S8 depth-plane interop
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@@ -142,7 +142,7 @@ struct Args {
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else if (key == "--stream-lifetime") stream_lifetime = value;
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else if (key == "--interop-mode") interop_mode = value;
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else if (key == "--pixel-profile") {
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if (value != "baseline" && value != "packed" && value != "unorm") throw std::runtime_error("pixel-profile must be baseline, packed or unorm");
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if (value != "baseline" && value != "packed" && value != "unorm" && value != "depth-stencil") throw std::runtime_error("Invalid pixel-profile");
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pixel_profile = value;
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}
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else if (key == "--barrier-mode") {
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