Fix game startup resource lifetime and D32S8 depth-plane interop
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19d859e43d
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5d33bddcd0
17 files changed
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@@ -0,0 +1,193 @@
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[CmdletBinding()]
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param(
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[ValidateSet('install','restore','run')][string]$Action = 'run',
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[Parameter(Mandatory=$true)][string]$GameExe,
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[string]$NgxCore, [string]$DlssDll,
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[ValidateSet(11,13)][int]$Preset = 11,
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[int]$RunSeconds = 0,
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[string]$DiagnosticResolution,
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[string]$CacheDirectory = $env:ZLUDA_CACHE_DIR,
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[string[]]$GameArguments = @('-dx12','-windowed','-ResX=1280','-ResY=720'),
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[string]$OutputDirectory
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)
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$ErrorActionPreference = 'Stop'
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$package = [IO.Path]::GetFullPath($PSScriptRoot)
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$GameExe = (Get-Item -LiteralPath $GameExe -ErrorAction Stop).FullName
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$game = Split-Path $GameExe
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$backup = Join-Path $game '.d4r-backup'
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$manifestPath = Join-Path $backup 'manifest.json'
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function GamePath([string]$relative) {
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$path = [IO.Path]::GetFullPath((Join-Path $game $relative))
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if (!$path.StartsWith($game + '\', [StringComparison]::OrdinalIgnoreCase)) { throw "Path escapes game directory: $relative" }
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return $path
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}
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if (Get-Process -Name ([IO.Path]::GetFileNameWithoutExtension($GameExe)) -ErrorAction SilentlyContinue) { throw 'Close the game before installing, restoring or running this diagnostic.' }
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if ($Action -eq 'restore') {
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if (!(Test-Path -LiteralPath $manifestPath)) { throw 'No d4r installation manifest exists.' }
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$manifest = Get-Content -LiteralPath $manifestPath -Raw | ConvertFrom-Json
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foreach ($entry in $manifest.files) {
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$path = GamePath $entry.path
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if ((Test-Path -LiteralPath $path) -and (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash -ne $entry.installedHash) { throw "File changed since installation; preserved: $path" }
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}
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foreach ($entry in $manifest.files) {
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$path = GamePath $entry.path
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if ($entry.existed) { Copy-Item -LiteralPath (Join-Path $backup ('original/' + $entry.path)) -Destination $path -Force }
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elseif (Test-Path -LiteralPath $path) { Remove-Item -LiteralPath $path -Force }
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}
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# Remove only empty directories; preserve user files and diagnostic logs.
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if (Test-Path -LiteralPath (GamePath 'd4r')) {
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Get-ChildItem -LiteralPath (GamePath 'd4r') -Directory -Recurse | Sort-Object { $_.FullName.Length } -Descending | ForEach-Object {
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if (!(Get-ChildItem -LiteralPath $_.FullName -Force)) { Remove-Item -LiteralPath $_.FullName }
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}
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if (!(Get-ChildItem -LiteralPath (GamePath 'd4r') -Force)) { Remove-Item -LiteralPath (GamePath 'd4r') }
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}
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Move-Item -LiteralPath $manifestPath -Destination (Join-Path $backup ('restored-' + (Get-Date -Format 'yyyyMMdd-HHmmss-fff') + '.json'))
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Write-Host "Original game files restored. Backups retained: $backup"
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return
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}
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if (!$NgxCore -or !$DlssDll) { throw 'Pass both local NVIDIA DLL paths with -NgxCore and -DlssDll.' }
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$NgxCore = (Get-Item -LiteralPath $NgxCore).FullName
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$DlssDll = (Get-Item -LiteralPath $DlssDll).FullName
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$metadata = Get-Content -LiteralPath (Join-Path $package 'package.json') -Raw | ConvertFrom-Json
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foreach ($file in $metadata.files) {
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if ((Get-FileHash -LiteralPath (Join-Path $package $file.path) -Algorithm SHA256).Hash -ne $file.sha256) { throw "Package file changed; rebuild package: $($file.path)" }
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}
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if ((Get-FileHash -LiteralPath $DlssDll -Algorithm SHA256).Hash -ne $metadata.dlssSha256) { throw 'DLSS DLL does not match the validated 310.9.1 native manifest. Rebuild and validate native manifests for this DLL first.' }
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$manifest = if (Test-Path -LiteralPath $manifestPath) { Get-Content -LiteralPath $manifestPath -Raw | ConvertFrom-Json } else { [pscustomobject]@{game=$GameExe; files=@()} }
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if ($manifest.game -ne $GameExe) { throw 'Backup manifest belongs to another executable.' }
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if (!(Test-Path -LiteralPath $manifestPath) -and (Test-Path -LiteralPath (GamePath 'd4r'))) { throw 'An existing d4r directory has no installation manifest; preserved.' }
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New-Item -ItemType Directory -Force $backup | Out-Null
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function InstallFile([string]$source, [string]$relative) {
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$path = GamePath $relative
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$entry = @($manifest.files | Where-Object path -eq $relative) | Select-Object -First 1
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if ($entry) {
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if ((Test-Path -LiteralPath $path) -and (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash -ne $entry.installedHash) { throw "Installed file changed; preserved: $path" }
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} else {
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$existed = Test-Path -LiteralPath $path
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if ($existed) {
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$original = Join-Path $backup ('original/' + $relative)
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New-Item -ItemType Directory -Force (Split-Path $original) | Out-Null
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Copy-Item -LiteralPath $path -Destination $original
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}
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$entry = [pscustomobject]@{path=$relative; existed=[bool]$existed; installedHash=''}
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$manifest.files = @($manifest.files) + @($entry)
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}
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New-Item -ItemType Directory -Force (Split-Path $path) | Out-Null
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Copy-Item -LiteralPath $source -Destination $path -Force
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$entry.installedHash = (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash
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$manifest | ConvertTo-Json -Depth 6 | Set-Content -LiteralPath $manifestPath -Encoding UTF8
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}
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InstallFile (Join-Path $package 'OptiScaler.dll') 'dxgi.dll'
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foreach ($file in Get-ChildItem -LiteralPath (Join-Path $package 'd4r') -Recurse -File) { InstallFile $file.FullName $file.FullName.Substring($package.Length+1) }
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# Private local test copies only; these are never added to the public package.
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InstallFile $NgxCore 'd4r/vendor/_nvngx.dll'
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InstallFile $DlssDll 'd4r/vendor/nvngx_dlss.dll'
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$bridge = GamePath 'd4r'
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$vendor = GamePath 'd4r/vendor'
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$ini = @"
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[Upscalers]
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Dx12Upscaler=dlss
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[FrameGen]
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Enabled=false
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FGInput=nofg
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FGOutput=nofg
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[DLSS]
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Enabled=true
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AllowExternalBackend=true
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RenderPresetOverride=true
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RenderPresetForAll=$Preset
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UseGenericAppIdWithDlss=false
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[Libraries]
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NvngxPath=$bridge
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NvngxDlssPath=$vendor\nvngx_dlss.dll
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NvngxFeaturePath=$vendor
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[Hotfix]
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RestoreComputeSignature=false
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RestoreGraphicSignature=false
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ExtendedStateRestore=false
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[Log]
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LogToFile=true
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LogLevel=0
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[Menu]
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DisableSplash=true
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"@
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$tempIni = Join-Path $backup 'generated-OptiScaler.ini'
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$ini | Set-Content -LiteralPath $tempIni -Encoding UTF8
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InstallFile $tempIni 'OptiScaler.ini'
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if ($Action -eq 'install') { Write-Host "Installed development backend for preset $Preset. Use -Action restore to revert."; return }
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if (!$OutputDirectory) { $OutputDirectory = Join-Path $package ('results/game-' + (Get-Date -Format 'yyyyMMdd-HHmmss-fff')) }
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$OutputDirectory = [IO.Path]::GetFullPath($OutputDirectory)
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New-Item -ItemType Directory -Force $OutputDirectory | Out-Null
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if (!$CacheDirectory) { $CacheDirectory = Join-Path $package 'cache' }
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$CacheDirectory = [IO.Path]::GetFullPath($CacheDirectory)
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$settings = @{
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D4R_HIP_ROOT=(GamePath 'd4r/hip'); HIP_PATH=(GamePath 'd4r/hip');
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D4R_NVCUDA_DLL=(GamePath 'd4r/zluda/nvcuda.dll'); ZLUDA_CUDA_LIB=(GamePath 'd4r/zluda/nvcuda.dll');
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D4R_NVAPI_DLL=(GamePath 'd4r/nvapi/nvapi64.dll'); D4R_NVAPI_BACKEND=(GamePath 'd4r/zluda/nvapi64.dll');
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D4R_NGX_CORE=(GamePath 'd4r/vendor/_nvngx.dll'); D4R_DLSS_DLL=(GamePath 'd4r/vendor/nvngx_dlss.dll');
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D4R_FORMAT_MODULE=(GamePath 'd4r/pixel_convert_gfx1201.hsaco');
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D4R_ZLUDA_NATIVE_DIR=(GamePath 'd4r/native'); D4R_D3D12_COMMAND_BACKEND='1'; D4R_ZLUDA_VERBOSE='1';
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D4R_ZLUDA_WMMA='1'; D4R_ZLUDA_WMMA_FP8='1'; D4R_ZLUDA_WMMA_FP8_NATIVE='0'; D4R_ZLUDA_WMMA_F16_REFERENCE='1';
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D4R_DIAG_DIR=$OutputDirectory; ZLUDA_LOG_DIR=(Join-Path $OutputDirectory 'zluda-trace');
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ZLUDA_CACHE_DIR=$CacheDirectory; PATH=((GamePath 'd4r/hip/bin') + ';' + (GamePath 'd4r/zluda') + ';' + $env:PATH)
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}
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$old = @{}; $process = $null; $originalSettings = @()
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try {
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if ($DiagnosticResolution) {
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if ([IO.Path]::GetFileName($GameExe) -ne 'SHProto-Win64-Shipping.exe' -or $DiagnosticResolution -notmatch '^([0-9]{3,4})x([0-9]{3,4})$') { throw 'DiagnosticResolution currently supports Silent Hill 2 only; use e.g. 1280x720.' }
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$renderWidth=[int]$Matches[1]; $renderHeight=[int]$Matches[2]
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if ($renderWidth -gt 4096 -or $renderHeight -gt 2160) { throw 'Diagnostic resolution is too large.' }
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$userRoot=Join-Path $env:LOCALAPPDATA 'SilentHill2/Saved'
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foreach ($relative in @('Config/Windows/GameUserSettings.ini','SaveGames/GFXSettings.SHProto-Win64-Shipping.xml')) {
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$path=Join-Path $userRoot $relative
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$saved=Join-Path $OutputDirectory ('original-settings/' + $relative)
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New-Item -ItemType Directory -Force (Split-Path $saved) | Out-Null
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Copy-Item -LiteralPath $path -Destination $saved
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$originalSettings += @{path=$path; saved=$saved}
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if ($relative.EndsWith('.ini')) {
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$text=[IO.File]::ReadAllText($path)
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$text=$text -replace 'Resolution=\(X=[0-9]+,Y=[0-9]+\)', "Resolution=(X=$renderWidth,Y=$renderHeight)"
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$text=$text -replace 'ScreenMode=Borderless', 'ScreenMode=Windowed'
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$text=$text -replace '(?m)^ResolutionSizeX=[0-9]+', "ResolutionSizeX=$renderWidth"
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$text=$text -replace '(?m)^ResolutionSizeY=[0-9]+', "ResolutionSizeY=$renderHeight"
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$text=$text -replace '(?m)^FullscreenMode=[0-9]+', 'FullscreenMode=2'
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[IO.File]::WriteAllText($path,$text,[Text.UTF8Encoding]::new($false))
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} else {
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$xml=[xml](Get-Content -LiteralPath $path -Raw -Encoding Unicode)
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$xml.GSA_SDK.GAMESETTINGS.RESOLUTION.Width="$renderWidth"
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$xml.GSA_SDK.GAMESETTINGS.RESOLUTION.Height="$renderHeight"
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$xml.Save($path)
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}
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}
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Write-Host "Temporary diagnostic resolution: $DiagnosticResolution; original settings restore at exit."
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}
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foreach ($key in $settings.Keys) { $old[$key] = [Environment]::GetEnvironmentVariable($key,'Process'); [Environment]::SetEnvironmentVariable($key,$settings[$key],'Process') }
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@{preset=$Preset; game=$GameExe; package=$metadata; driver=@(Get-CimInstance Win32_VideoController | Select-Object Name,DriverVersion,DriverDate); arguments=$GameArguments} |
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ConvertTo-Json -Depth 12 | Set-Content -LiteralPath (Join-Path $OutputDirectory 'environment.json') -Encoding UTF8
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function Quote([string]$value) { if ($value.Contains('"')) { throw 'A command argument contains an unsupported quote.' }; return '"' + $value + '"' }
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$arguments = @('--output-directory', (Quote $OutputDirectory), '--', (Quote $GameExe)) + @($GameArguments | ForEach-Object { Quote $_ })
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$process = Start-Process -FilePath (GamePath 'd4r/d4r_debug_launcher.exe') -ArgumentList $arguments -WorkingDirectory $game -WindowStyle Hidden -PassThru `
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-RedirectStandardOutput (Join-Path $OutputDirectory 'd4r.stdout.log') -RedirectStandardError (Join-Path $OutputDirectory 'd4r.stderr.log')
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Write-Host "Game diagnostic started (preset $Preset). Logs: $OutputDirectory"
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$timer = [Diagnostics.Stopwatch]::StartNew()
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while (!$process.WaitForExit(1000)) {
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if ($RunSeconds -gt 0 -and $timer.Elapsed.TotalSeconds -ge $RunSeconds) { $process.Kill(); $process.WaitForExit(); break }
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}
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$process.WaitForExit()
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foreach ($file in Get-ChildItem -LiteralPath $game -Filter 'OptiScaler*.log' -File) { Copy-Item -LiteralPath $file.FullName -Destination $OutputDirectory -Force }
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$stderr = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stderr.log') -Raw
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$stdout = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stdout.log') -Raw
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$debugger = Get-Content -LiteralPath (Join-Path $OutputDirectory 'debugger.log') -Raw
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$gameExit = [regex]::Match($debugger, 'EXIT code=0x([0-9a-f]+)')
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@{exitCode=$(if ($gameExit.Success) { '0x' + $gameExit.Groups[1].Value } else { 'diagnostic_timeout' }); runSeconds=$timer.Elapsed.TotalSeconds; preset=$Preset;
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nativeLaunches=([regex]::Matches($stderr, '\[d4r-launch\].*backend=native')).Count;
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completedFrames=([regex]::Matches($stdout, 'D4R_FRAME ')).Count;
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failures=([regex]::Matches($stderr, 'D4R_WINDOWS_FAILURE|D4R_COMMAND_FAILURE')).Count} |
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ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
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Compress-Archive -LiteralPath $OutputDirectory -DestinationPath ($OutputDirectory + '.zip') -Force
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Write-Host "Game diagnostic bundle: $OutputDirectory.zip"
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} finally {
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if ($process -and !$process.HasExited) { $process.Kill(); $process.WaitForExit() }
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foreach ($key in $old.Keys) { [Environment]::SetEnvironmentVariable($key,$old[$key],'Process') }
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foreach ($entry in $originalSettings) { Copy-Item -LiteralPath $entry.saved -Destination $entry.path -Force }
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}
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