Fix game startup resource lifetime and D32S8 depth-plane interop
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17 files changed
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-11
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@@ -8,7 +8,7 @@ param(
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[string]$NgxCore = $env:D4R_NGX_CORE,
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[string]$DlssDll = $env:D4R_DLSS_DLL,
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[ValidateSet('init', 'evaluate', 'd3d12')][string]$NgxMode = 'init',
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[ValidateSet('driver','sdk','project')][string]$NgxAbi = 'driver',
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[ValidateSet('driver','sdk','project','project-legacy')][string]$NgxAbi = 'driver',
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[string]$OptiScalerDll,
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[ValidateSet(5, 11, 13)][int]$Preset = 11,
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[switch]$NgxOnly,
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@@ -17,7 +17,7 @@ param(
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[switch]$CommandListBackend,
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[switch]$CaptureExceptions,
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[switch]$EarlyIndirectProbe,
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[ValidateSet('baseline','packed','unorm')][string]$PixelProfile = 'baseline',
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[ValidateSet('baseline','packed','unorm','depth-stencil')][string]$PixelProfile = 'baseline',
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[ValidateSet('legacy','enhanced','inherited-legacy','inherited-enhanced')][string]$BarrierMode = 'legacy',
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[int]$Iterations = 32,
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[int]$TimeoutSeconds = 180
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