Fix game startup resource lifetime and D32S8 depth-plane interop
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@@ -21,6 +21,11 @@ and before OptiScaler's own method hooks. Command signatures created during
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game startup therefore retain their public argument descriptions for replay.
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The standalone runner's `-EarlyIndirectProbe` exercises this startup order.
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`0003` preserves the Project ID and engine identity through OptiScaler's
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older `Init_with_ProjectID` entry point used by its XeSS/FSR inputs. It also
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propagates an explicit external backend initialization failure. Reproduce
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with the D3D12 runner's `-NgxAbi project-legacy`.
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Build with Microsoft Build Tools 2022, v143 and Windows SDK 10.0.26100:
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```powershell
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