Fix game startup resource lifetime and D32S8 depth-plane interop

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Codex committed 2026-10-01 17:27:06 +03:00
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@@ -21,6 +21,11 @@ and before OptiScaler's own method hooks. Command signatures created during
game startup therefore retain their public argument descriptions for replay.
The standalone runner's `-EarlyIndirectProbe` exercises this startup order.
`0003` preserves the Project ID and engine identity through OptiScaler's
older `Init_with_ProjectID` entry point used by its XeSS/FSR inputs. It also
propagates an explicit external backend initialization failure. Reproduce
with the D3D12 runner's `-NgxAbi project-legacy`.
Build with Microsoft Build Tools 2022, v143 and Windows SDK 10.0.26100:
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