Add RDNA4 (gfx12) support and a 0.1.2 optimization round
RDNA4 (experimental; untested on RDNA4 hardware) - kernels/common/wmma_layout.h picks the WMMA operand/accumulator layout per target; K (pwin_*) and M (swin_*) index through it, so the same sources build for gfx11 and gfx12. D4R_WMMA_LAYOUT=12 on gfx11 is a test shim that runs the gfx12 indexing on gfx11 WMMA. - M can use native e4m3 FP8 WMMA on gfx12 (D4R_NATIVE_FP8=1). Texture tails (enc0_tail, dec0_head) get gfx12 f16 and FP8 paths that match ZLUDA's gfx12 lowering. - ZLUDA patch 0007: gfx12 WMMA helpers, optional native FP8 MMA (D4R_ZLUDA_WMMA_FP8_NATIVE), a layout override for testing, and an architecture argument for d4r_emit. Texture kernels are now compiled offline per target through d4r_emit (D4R_ZLUDA_EMIT) instead of on the local GPU. - New d4r.ini option [Kernels] NativeFp8 (default on), wired through the shim and d4r_config.py. On gfx12 the bridge serves kernels/<arch>-fp8 when it is on. - The bridge picks the KFD GPU with the most SIMDs (so an iGPU is not chosen over a discrete GPU); D4R_GPU_ARCH overrides it. - kernels/build.sh and package_release.sh build gfx1100-gfx1103 and gfx1200/gfx1201 (plus -fp8 variants), and D4R_BUNDLE_TEX takes per-target folders. Performance (RDNA3; harness byte-identical unless noted) - ZLUDA patch 0006: m16n8k8 f16 MMAs on WMMA (E; not bit-exact, 52-55 dB per layer, D4R_ZLUDA_WMMA_K8=0 disables it), per-key weight-image slots for native prep kernels (d4r_prep_key_at, d4r_prep_key_slots), and wave64 builds of MMA-free kernels (D4R_ZLUDA_WAVE64). - M: packed FP8 encoding, conflict-free patch-merge reads, scalar weight loads in enc1, and weight prep once per weight set for the six enc3 tube blocks. - K: CU mode for the six non-wide pwin layers. - Texture kernels: every DLSS flag variant is built natively (24 K output, 8 M post, 4 M downsample, 4 M enc0), not only Townfall's; post and K output run as wave64. - M direct output: rrlite_downsample_kernel writes the shim's output buffer; the shim's default direct-output presets are now 11,13. Tools - dump_runner takes the prep grid from d4r_prep_blocks and refuses texture/surface dumps. - New pwin_check.py, swin_check.py, model_enc3.py and tail_check.hip. Docs: README GPU table and RDNA4 notes, building (patches 0002-0007, d4r_emit), native-kernels (RDNA4 section), performance (new numbers), packaging README. Version 0.1.2.
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@@ -3,5 +3,6 @@
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#define SWIN_F32ACC
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#define SWIN_MAX_VGPR 192
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#define SWIN_MLP_R(NW) 2
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#define SWIN_PREP_SLOTS 8 // one weight image per tube block (six per frame)
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#include "swin_block.h"
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SWIN_MODULE_W(rrlite_enc3_tube_4x4, 128, 4, 8, 0, true, TubeParams, 0)
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