Remove game log backpressure and measure Windows K/M kernels
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+437
-9
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@@ -15,6 +15,7 @@ public static class D4RWindowCapture {
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[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr window, out Rect rect);
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[DllImport("user32.dll",CharSet=CharSet.Unicode)] public static extern int GetWindowText(IntPtr window, StringBuilder text, int count);
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[DllImport("user32.dll")] public static extern bool IsWindowVisible(IntPtr window);
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[DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")] public static extern IntPtr SetThreadDpiAwarenessContext(IntPtr context);
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}
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'@
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@@ -39,6 +40,9 @@ $callback = [D4RWindowCapture+Callback]{ param($window,$data)
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$windows | Select-Object handle,title,visible,area | Format-Table
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$chosen = $windows | Where-Object { $_.visible -and $_.area -gt 4096 } | Sort-Object area -Descending | Select-Object -First 1
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if (!$chosen) { throw "No visible game window for PID $GameProcessId" }
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if ([D4RWindowCapture]::GetForegroundWindow() -ne $chosen.handle) {
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throw 'Game window is not foreground; capture refused to avoid including unrelated overlapping windows.'
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}
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$rect = $chosen.rect
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$bitmap = [Drawing.Bitmap]::new($rect.Right-$rect.Left,$rect.Bottom-$rect.Top)
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$graphics = [Drawing.Graphics]::FromImage($bitmap)
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