Enable experimental native Windows RDNA3 and RDNA4 targets

Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
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xdfnx-devandrealdody committed 2026-10-02 17:10:42 +03:00
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@@ -153,7 +153,7 @@ def validate(layer, directory, output, block_count, real_capture, exact=False):
maximum, peak, psnr, steps = metrics(expected, actual, f'M_REPLAY_REFERENCE kernel={layer}')
if ((exact or not real_capture) and maximum != 0) or (real_capture and (steps.max() > 1 or psnr < 50)):
raise RuntimeError(f'M mismatch: exact synthetic / <=1 FP8 step and >=50 dB real gate; peak={peak}')
print(f'PASS M_REPLAY_REFERENCE kernel={layer} blocks={len(pairs)} reference_layout=gfx12 nan_inf=0')
print(f'PASS M_REPLAY_REFERENCE kernel={layer} blocks={len(pairs)} reference=logical nan_inf=0')
if __name__ == '__main__':