Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
This commit is contained in:
1 parent
98de8e3a3e
commit
3fa963fd1b
32 files changed
+494
-162
No files matched your search
@@ -139,7 +139,7 @@ def validate(layer, directory, output, window_count=1, real_capture=False):
|
||||
if maximum > absolute_limit or psnr < 60:
|
||||
worst = int(difference.argmax())
|
||||
raise RuntimeError(f'K mismatch at {worst}: reference={expected[worst]}, gpu={actual[worst]}')
|
||||
print(f'PASS K_REPLAY_REFERENCE kernel={layer} reference_layout=gfx12 nan_inf=0')
|
||||
print(f'PASS K_REPLAY_REFERENCE kernel={layer} reference=logical nan_inf=0')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Reference in new issue
Block a user