Enable experimental native Windows RDNA3 and RDNA4 targets

Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
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xdfnx-devandrealdody committed 2026-10-02 17:10:42 +03:00
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commit 3fa963fd1b
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@@ -139,7 +139,7 @@ def validate(layer, directory, output, window_count=1, real_capture=False):
if maximum > absolute_limit or psnr < 60:
worst = int(difference.argmax())
raise RuntimeError(f'K mismatch at {worst}: reference={expected[worst]}, gpu={actual[worst]}')
print(f'PASS K_REPLAY_REFERENCE kernel={layer} reference_layout=gfx12 nan_inf=0')
print(f'PASS K_REPLAY_REFERENCE kernel={layer} reference=logical nan_inf=0')
if __name__ == '__main__':