Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
This commit is contained in:
1 parent
98de8e3a3e
commit
3fa963fd1b
32 files changed
+494
-162
No files matched your search
@@ -1,5 +1,5 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare RDNA4 K enc1/enc2 launches with the existing numpy reference."""
|
||||
"""Compare native K enc1/enc2 launches with the existing numpy reference."""
|
||||
import argparse
|
||||
import math
|
||||
import pathlib
|
||||
@@ -73,7 +73,7 @@ def main():
|
||||
# after each K stage has been compared on captured DLSS weights/activations.
|
||||
if full_abs > 0.001 or full_psnr < 60.0 or merged_abs > 0.001 or merged_psnr < 60.0:
|
||||
raise RuntimeError(f"K {args.kernel_name} numerical mismatch against pwin_model.py")
|
||||
print(f"PASS K_REFERENCE reference_layout=gfx12 kernel={args.kernel_name} "
|
||||
print(f"PASS K_REFERENCE reference=logical kernel={args.kernel_name} "
|
||||
"nonzero_weights=1 transformer_executed=1 nan_inf=0")
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user