Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
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"""Canonical Windows build target registry, shared with CMake and PowerShell."""
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import json
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import pathlib
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data = json.loads(pathlib.Path(__file__).with_name('gpu-targets.json').read_text())
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if data['schema'] != 1:
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raise RuntimeError('Unsupported GPU target registry schema')
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TARGETS = {row['architecture']: row for row in data['targets']}
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if len(TARGETS) != len(data['targets']):
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raise RuntimeError('Duplicate GPU target')
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