Enable experimental native Windows RDNA3 and RDNA4 targets

Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
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xdfnx-devandrealdody committed 2026-10-02 17:10:42 +03:00
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#pragma once
#include <array>
namespace d4r::diag {
struct GpuTarget { const char* architecture; unsigned elf_machine; unsigned isa_major; const char* family; };
inline constexpr std::array<GpuTarget, @d4r_target_count@> gpu_targets = {{
@d4r_target_cpp_entries@}};
}