Enable experimental native Windows RDNA3 and RDNA4 targets

Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
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xdfnx-devandrealdody committed 2026-10-02 17:10:42 +03:00
1 parent 98de8e3a3e
commit 3fa963fd1b
32 files changed
+494 -162

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+4 -3
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@@ -1,4 +1,4 @@
"""Build a private RDNA4 texture override from the user's local DLSS DLL.
"""Build a private target-specific texture override from the user's local DLSS DLL.
The resulting PTX/code object contains NVIDIA code and must remain local.
No Wine, shell script, GPU, CUDA SDK or system installation is required.
@@ -13,13 +13,14 @@ import re
import shutil
import subprocess
import sys
from gpu_targets import TARGETS
def require_code_object_target(path, target):
with path.open('rb') as file:
header = file.read(64)
if (len(header) != 64 or header[:6] != b'\x7fELF\x02\x01' or
header[18:20] != b'\xe0\x00' or header[48] != {'gfx1200': 0x48, 'gfx1201': 0x4e}[target]):
header[18:20] != b'\xe0\x00' or header[48] != TARGETS[target]['elfMachine']):
raise RuntimeError(f'Code object does not target {target}: {path}')
@@ -30,7 +31,7 @@ def main():
parser.add_argument('--zluda-root', type=pathlib.Path, required=True)
parser.add_argument('--kernel', required=True)
parser.add_argument('--output-directory', type=pathlib.Path, required=True)
parser.add_argument('--gpu-arch', choices=['gfx1200', 'gfx1201'], default='gfx1201')
parser.add_argument('--gpu-arch', choices=tuple(TARGETS), default='gfx1201')
parser.add_argument('--shader-mode', choices=['cu', 'wgp'], default='cu')
args = parser.parse_args()
if not re.fullmatch(r'hiluma_engine_(?:output_depth(?:inv|reg)_mv(?:hi|lo)_(?:hdr|ldr)(?:_max)?|'