Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
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@@ -4,7 +4,7 @@ param(
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[ValidateSet('stable', 'therock')][string]$RuntimeProfile = 'stable',
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[string]$ZludaRoot,
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[string]$PackageRoot,
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[ValidateSet('gfx1200','gfx1201')][string]$GpuArch,
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[string]$GpuArch,
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[string]$OutputDirectory,
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[string]$NgxCore = $env:D4R_NGX_CORE,
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[string]$DlssDll = $env:D4R_DLSS_DLL,
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