Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
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@@ -1,5 +1,5 @@
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[CmdletBinding()]
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param([Parameter(Mandatory=$true)][string]$DlssDll, [string]$PackageRoot, [string]$OutputDirectory, [ValidateSet('gfx1200','gfx1201')][string]$GpuArch)
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param([Parameter(Mandatory=$true)][string]$DlssDll, [string]$PackageRoot, [string]$OutputDirectory, [string]$GpuArch)
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$ErrorActionPreference = 'Stop'
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. (Join-Path $PSScriptRoot 'gpu-target.ps1')
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$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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