Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
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@@ -2,13 +2,15 @@
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param(
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[string]$HipRoot = $env:HIP_PATH,
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[ValidateSet('stable', 'therock')][string]$RuntimeProfile = 'stable',
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[ValidateSet('gfx1200','gfx1201')][string]$GpuArch = 'gfx1201',
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[string]$GpuArch = 'gfx1201',
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[string]$ZludaRoot,
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[string]$ToolchainRoot,
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[string]$BuildDirectory,
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[string]$InstallDirectory
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)
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$ErrorActionPreference = 'Stop'
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. (Join-Path $PSScriptRoot 'gpu-target.ps1')
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[void](Get-D4RGpuTargetInfo $GpuArch)
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$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if ($RuntimeProfile -eq 'therock') {
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if (!$PSBoundParameters.ContainsKey('HipRoot')) { $HipRoot = Join-Path $repo '.tools/therock-10.2.0a20260929/_rocm_sdk_core' }
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