Enable experimental native Windows RDNA3 and RDNA4 targets

Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
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xdfnx-devandrealdody committed 2026-10-02 17:10:42 +03:00
1 parent 98de8e3a3e
commit 3fa963fd1b
32 files changed
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@@ -2,13 +2,15 @@
param(
[string]$HipRoot = $env:HIP_PATH,
[ValidateSet('stable', 'therock')][string]$RuntimeProfile = 'stable',
[ValidateSet('gfx1200','gfx1201')][string]$GpuArch = 'gfx1201',
[string]$GpuArch = 'gfx1201',
[string]$ZludaRoot,
[string]$ToolchainRoot,
[string]$BuildDirectory,
[string]$InstallDirectory
)
$ErrorActionPreference = 'Stop'
. (Join-Path $PSScriptRoot 'gpu-target.ps1')
[void](Get-D4RGpuTargetInfo $GpuArch)
$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if ($RuntimeProfile -eq 'therock') {
if (!$PSBoundParameters.ContainsKey('HipRoot')) { $HipRoot = Join-Path $repo '.tools/therock-10.2.0a20260929/_rocm_sdk_core' }