Enable experimental native Windows RDNA3 and RDNA4 targets

Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
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xdfnx-devandrealdody committed 2026-10-02 17:10:42 +03:00
1 parent 98de8e3a3e
commit 3fa963fd1b
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@@ -5,10 +5,12 @@ param(
[string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2',
[string]$ZludaRoot,
[ValidateSet('cu','wgp')][string]$ShaderMode='cu',
[ValidateSet('gfx1200','gfx1201')][string]$GpuArch='gfx1201',
[string]$GpuArch='gfx1201',
[string]$OutputDirectory
)
$ErrorActionPreference='Stop'
. (Join-Path $PSScriptRoot 'gpu-target.ps1')
[void](Get-D4RGpuTargetInfo $GpuArch)
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo "build/private-textures-$GpuArch" }