Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
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@@ -5,10 +5,12 @@ param(
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[string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2',
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[string]$ZludaRoot,
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[ValidateSet('cu','wgp')][string]$ShaderMode='cu',
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[ValidateSet('gfx1200','gfx1201')][string]$GpuArch='gfx1201',
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[string]$GpuArch='gfx1201',
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[string]$OutputDirectory
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)
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$ErrorActionPreference='Stop'
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. (Join-Path $PSScriptRoot 'gpu-target.ps1')
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[void](Get-D4RGpuTargetInfo $GpuArch)
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$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
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if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo "build/private-textures-$GpuArch" }
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