Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
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@@ -122,7 +122,7 @@ __device__ __forceinline__ acc8v splat8(float v)
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__device__ __forceinline__ uint32_t other_half(uint32_t v)
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{
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return __builtin_amdgcn_permlanex16(v, v, 0x76543210u, 0xfedcba98u, false, false);
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return wm_other_half(v);
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}
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__device__ __forceinline__ uint32_t pack2(half_t lo, half_t hi)
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