rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments
Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
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@@ -125,3 +125,19 @@
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@ stdcall d4rNgxTimelineDestroy(ptr) d4rNgxTimelineDestroy
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@ stdcall d4rNgxTimelineWait(ptr) d4rNgxTimelineWait
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@ stdcall d4rDilateMotionVectors(ptr) d4rDilateMotionVectors
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@ stdcall d4rDilateMotionVectorsPadded(ptr long) d4rDilateMotionVectorsPadded
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@ stdcall d4rDilateMotionVectorsThin(ptr long) d4rDilateMotionVectorsThin
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@ stdcall d4rComposeNativeMotion(ptr) d4rComposeNativeMotion
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@ stdcall d4rComposeNativeMotionThin(ptr) d4rComposeNativeMotionThin
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@ stdcall d4rStabilizeThinWires(ptr) d4rStabilizeThinWires
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@ stdcall d4rStabilizeThinWiresSparse(ptr) d4rStabilizeThinWiresSparse
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@ stdcall d4rComposeNativeMotionAligned(ptr) d4rComposeNativeMotionAligned
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@ stdcall d4rComposeNativeMotionHybrid(ptr) d4rComposeNativeMotionHybrid
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@ stdcall d4rComposeNativeMotionPrepared(ptr) d4rComposeNativeMotionPrepared
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@ stdcall d4rStabilizeThinWiresPrepared(ptr) d4rStabilizeThinWiresPrepared
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