rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments

Add an experimental FSR Ray Regeneration backend for D3D12 RR requests:
- Convert depth, motion, normals and albedos into AMD denoiser inputs.
- Split and recompose diffuse/specular signals, then run Super Sampling.
- Add stability/detail controls, demodulation guards and halo limiting.
- Handle AMD provider discovery under NVIDIA GPU spoofing.
- Add runtime probes, synthetic reference scenes and per-dispatch profiling.

Add exact gfx11 DLSS-RR inference using f16 cooperative matrices:
- Reproduce FP8 conversions, accumulation and camera reprojection arithmetic.
- Widen model weights and avoid requiring VK_EXT_shader_float8.
- Extend model building, replay tools and descriptor metadata.

Expand motion preprocessing and experimental AW2 native-motion support:
- Add tiled LDS dilation, padded allocation handling and thin-only sky fill.
- Order dilation with input waits and NGX on the selected stream.
- Add jitter-aligned native composition, hybrid routing and wire history repair.
- Add prepared masks, sparse repair and independent motion/repair controls.

Add optional fused R11G11B10 input/output conversion, sampled stage timings
and profile summarization. Extend configuration, packaging, documentation,
FidelityFX headers and CPU/GPU regression coverage.
This commit is contained in:
ayo committed 2026-10-16 04:55:25 -04:00
1 parent 17c1828f97
commit 34e6b0fe71
83 files changed
+11300 -195

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@@ -514,7 +514,7 @@ static void native_vk_run(Feature* feature, NativeVkFrame* frame)
const auto downloaded = ProfileClock::now();
if (!destination.cuda) std::memcpy(destination.mapped, feature->outputHost[0].bytes, feature->outputHost[0].size());
feature->completedFrames++;
if (frame->number <= 3 || frame->number % 120 == 0 || profile_enabled())
if (profile_enabled() ? profile_log_frame(frame->number) : (frame->number <= 3 || frame->number % 120 == 0))
logf("D4R_VULKAN_PROFILE frame=%u stage=%.3f upload=%.3f evaluate=%.3f download=%.3f encode=%.3f ms",
frame->number, profile_ms(stageStart, staged), profile_ms(staged, uploaded),
profile_ms(uploaded, evaluatedAt), profile_ms(evaluatedAt, downloaded),
@@ -539,7 +539,7 @@ static void native_vk_run(Feature* feature, NativeVkFrame* frame)
if (g_nativeVk.setEvent(g_nativeVk.device, frame->outputReady) != VK_SUCCESS)
frame->result = NGX_FAIL_PLATFORM_ERROR;
frame->done = true;
if (frame->number <= 3 || frame->number % 120 == 0 || profile_enabled())
if (profile_enabled() ? profile_log_frame(frame->number) : (frame->number <= 3 || frame->number % 120 == 0))
logf("D4R_VULKAN_WAIT frame=%u input_ready=%.3f signal=%.3f total=%.3f ms",
frame->number, profile_ms(waitStarted, inputsReadyAt),
profile_ms(signalStarted, ProfileClock::now()), profile_ms(waitStarted, ProfileClock::now()));
@@ -857,7 +857,7 @@ D4R_EXPORT NgxResult NVSDK_NGX_VULKAN_EvaluateFeature(VkCommandBuffer cmd, const
// write and all earlier commands which reference the staging objects.
g_nativeVk.cmdSetEvent(cmd, frame->consumed, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
owner.frames.push_back(frame);
if (frame->number <= 3 || frame->number % 120 == 0 || profile_enabled())
if (profile_enabled() ? profile_log_frame(frame->number) : (frame->number <= 3 || frame->number % 120 == 0))
logf("D4R_VULKAN_API frame=%u reclaim=%.3f allocate=%.3f record=%.3f total=%.3f ms",
frame->number, profile_ms(apiStarted, reapedAt), profile_ms(reapedAt, allocatedAt),
profile_ms(allocatedAt, ProfileClock::now()), profile_ms(apiStarted, ProfileClock::now()));