rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments

Add an experimental FSR Ray Regeneration backend for D3D12 RR requests:
- Convert depth, motion, normals and albedos into AMD denoiser inputs.
- Split and recompose diffuse/specular signals, then run Super Sampling.
- Add stability/detail controls, demodulation guards and halo limiting.
- Handle AMD provider discovery under NVIDIA GPU spoofing.
- Add runtime probes, synthetic reference scenes and per-dispatch profiling.

Add exact gfx11 DLSS-RR inference using f16 cooperative matrices:
- Reproduce FP8 conversions, accumulation and camera reprojection arithmetic.
- Widen model weights and avoid requiring VK_EXT_shader_float8.
- Extend model building, replay tools and descriptor metadata.

Expand motion preprocessing and experimental AW2 native-motion support:
- Add tiled LDS dilation, padded allocation handling and thin-only sky fill.
- Order dilation with input waits and NGX on the selected stream.
- Add jitter-aligned native composition, hybrid routing and wire history repair.
- Add prepared masks, sparse repair and independent motion/repair controls.

Add optional fused R11G11B10 input/output conversion, sampled stage timings
and profile summarization. Extend configuration, packaging, documentation,
FidelityFX headers and CPU/GPU regression coverage.
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ayo committed 2026-10-16 04:55:25 -04:00
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"""CPU camera transforms: inversion and relative camera motion before RR dispatch."""
from pathlib import Path
import subprocess
import tempfile
import unittest
ROOT = Path(__file__).resolve().parents[1]
class RrCameraTests(unittest.TestCase):
def test_inverse_and_relative_camera_translation(self):
source = r'''
#include "engine/rr_camera.h"
#include <cassert>
#include <cmath>
using namespace d4r::rr_camera;
int main() {
const Matrix identity{1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
// A dense, asymmetric matrix catches row/column and cofactor-sign mistakes.
const Matrix dense{2,1,3,4, 0,3,2,1, 1,0,4,2, 2,3,0,5};
const Matrix product = multiply(dense, inverse(dense));
for (int i = 0; i < 16; ++i) assert(std::abs(product[i] - identity[i]) < 2e-6f);
Matrix current = identity, previous = identity;
current[12] = 3; previous[12] = 2;
const auto camera = transforms(current, identity, previous, identity, 4, 2);
Matrix expectedPrevious = identity; expectedPrevious[12] = -1;
const Matrix pixels{2,0,0,0, 0,-1,0,0, 0,0,1,0, 2,1,0,1};
const Matrix expectedPixels = multiply(expectedPrevious, pixels);
for (int i = 0; i < 16; ++i) {
assert(camera.previousClip[i] == expectedPrevious[i]);
assert(camera.inverseClip[i] == identity[i]);
assert(camera.previousPixels[i] == expectedPixels[i]);
}
const Matrix inversePixelProduct = multiply(pixels, camera.inversePixels);
for (int i = 0; i < 16; ++i) assert(inversePixelProduct[i] == identity[i]);
// Reset is represented by passing the current camera as the previous camera.
const auto reset = transforms(current, identity, current, identity, 4, 2);
for (int i = 0; i < 16; ++i) assert(reset.previousClip[i] == identity[i]);
}
'''
with tempfile.TemporaryDirectory() as temporary:
runner = Path(temporary) / 'camera'
subprocess.run(['c++', '-O2', '-std=c++17', '-Wall', '-Wextra', '-Werror',
'-I', str(ROOT), '-x', 'c++', '-', '-o', str(runner)],
input=source, text=True, check=True, capture_output=True)
subprocess.run([str(runner)], check=True, timeout=10)